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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Tue Sep 11, 2007 7:29 am Post subject: Debug Menu for PSPlink v3.0 Oct 22 2007 SVN DoesNOT work |
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???
L+R+START+SELECT does nothing...
Update: October 22, 2007:
Read below.
Last edited by KickinAezz on Tue Oct 23, 2007 9:02 am; edited 4 times in total |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Tue Sep 11, 2007 7:50 am Post subject: |
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| You surely have to give more information than that :) |
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Tue Sep 11, 2007 7:52 am Post subject: |
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Well... Newest BUILD [trust me, I'm age old user of PSPLINK]
Make all
Make release
Now the prx is there... I read the readme.
Info: 3.40 OE-A [for xmb usage in PSPlink]. Do i have to enable it in the INI? |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Tue Sep 11, 2007 8:51 am Post subject: |
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| Works fine on M33 3.52, sort of anyway, Exit to VSH no longer works anyway cause of differences in firmware and I couldn't be arsed to check reset psplink but the menu itself appears. |
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Tue Sep 11, 2007 12:46 pm Post subject: |
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For some reason "smlist" crashes w/ 0xDEADBEEF, meaning there's a leak. [after a long list] in the xmb. and sceSystemMemoryManager too.
Mind checking (:-|)? |
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Tue Oct 23, 2007 8:59 am Post subject: well, tyranid |
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-> I'm on 3.71 M33-2.
-> Just built a BRAND new toolchain oct 21,07 from svn.
-> Compiled PSPlink. Copied PSPlink [release_oe] to game371. Everything works.
-> NO PLUGINS are enabled.
EXCEPT:
I tried
| Code: |
ldstart ms0:/psp/game371/psplink/debugmenu.prx
Load & start Successful msg
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| Code: |
evlist
> DebugMenuEvent
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| Code: |
modlist
> DebugMenu
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I press L+R+START+SELECT ... NOTHING HAPPENS. [module is running tho!]
I tried enabling as well as disabling psp link user module.
PLEASE HELP.... Please
Is this the problem?
| Code: | #define TRIGGER (PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT)
void button_callback(int curr, int last, void *arg)
{
if((curr & TRIGGER) == TRIGGER)
{
sceKernelSetEventFlag(g_eventflag, START_MENU);
}
}
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_________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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