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Sound recognise

 
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Question_dev



Joined: 24 Aug 2007
Posts: 88

PostPosted: Sun Sep 09, 2007 2:49 am    Post subject: Sound recognise Reply with quote

Is it possible to recognise sound from the micro? If yes, do u now how (example : like in talkman)
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flatmush



Joined: 07 Aug 2007
Posts: 28
Location: Here

PostPosted: Sun Sep 09, 2007 4:48 am    Post subject: Reply with quote

Why do you insist in spamming the forums, there is no getStringFromMicrophone() function, so either work this out yourself or bugger off. If you want to make an original idea that's fine, but don't try to get everyone else to do it for you.

Here are the following stupid threads you have started just on this topic alone.
http://forums.qj.net/showthread.php?t=120409
http://forums.ps2dev.org/viewtopic.php?t=8915&sid=a30b0470415c779bbc20bf312dd482e2
http://www.psp-programming.com/forums/index.php?topic=2786.0
http://forums.ps2dev.org/viewtopic.php?t=8912&sid=a30b0470415c779bbc20bf312dd482e2
http://www.psp-programming.com/forums/index.php?topic=2780.0
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2.6,CRACKED!



Joined: 26 Jul 2007
Posts: 18

PostPosted: Mon Sep 10, 2007 1:37 am    Post subject: Reply with quote

Okay this is getting a bit ridiculous now....

I can help you up til this point:

Get a chotto cam and you can use these functions (not in SDK, hahah youll ask how to use it when you get undefined references)...

sceUsbCam_82A64030 //sceUsbCamStartMic
sceUsbCam_3DC0088E //sceUsbCamReadMic
sceUsbCam_B048A67D //sceUsbCamWaitReadMicEnd
sceUsbCam_5145868A //sceUsbCamStopMic

these are in the usbcam.prx and usbmic.prx PRX'ES...

then i guess from what you said here

Quote:
no, only if the mic hear something he print e.g you said something
you have to start the mic, read it, analyse the volume or something like that to make sure that theyre saying something and end it.

I think you shouldnt attempt this you wont complete this
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