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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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kralyk
Joined: 06 Apr 2008 Posts: 114 Location: Czech Republic, central EU
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Posted: Tue Jul 29, 2008 6:44 pm Post subject: Getting to know GU |
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Hi,
Whats the best way to get to know GU, meaning to be able to make for example a GUI for my apps, or maybe even some 3D?
As far as I know, GU is a bit similar to OpenGL/GLUT isnt it?
(Ive noticed some similar names, like LoadIdentity, Begin, End, SwapBuffers, WaitVBlankStart, etc, etc...)
Are there some tutorials for GU or something?
Oh and yes, I have looked in the samples in sdk, but only the simple ones make sense to me...
I just need some help to take off with the GU...
Thanks...
Kralyk |
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Insert_witty_name
Joined: 10 May 2006 Posts: 376
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kralyk
Joined: 06 Apr 2008 Posts: 114 Location: Czech Republic, central EU
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Posted: Tue Jul 29, 2008 8:58 pm Post subject: |
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Man! Thanks a million! Thats exactly what I was looking for.
EDIT:
Actually, the guy who wrote those tutorial, is quite a beginner himself, and not only GU, but in c++ as well I think :D
Theres a lot of weird errors in his code, so I basically have to re-do most things myself, but helps me to get to know GU calls anyaway so thanks. |
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