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Getting to know GU

 
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kralyk



Joined: 06 Apr 2008
Posts: 114
Location: Czech Republic, central EU

PostPosted: Tue Jul 29, 2008 6:44 pm    Post subject: Getting to know GU Reply with quote

Hi,

Whats the best way to get to know GU, meaning to be able to make for example a GUI for my apps, or maybe even some 3D?

As far as I know, GU is a bit similar to OpenGL/GLUT isnt it?
(Ive noticed some similar names, like LoadIdentity, Begin, End, SwapBuffers, WaitVBlankStart, etc, etc...)

Are there some tutorials for GU or something?
Oh and yes, I have looked in the samples in sdk, but only the simple ones make sense to me...

I just need some help to take off with the GU...
Thanks...

Kralyk
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Insert_witty_name



Joined: 10 May 2006
Posts: 376

PostPosted: Tue Jul 29, 2008 7:43 pm    Post subject: Reply with quote

http://www.skistovel.com/index.php?page=tutorials

There are two links.

One for the wiki page with the tutorials.

One for the source code & binary download.
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kralyk



Joined: 06 Apr 2008
Posts: 114
Location: Czech Republic, central EU

PostPosted: Tue Jul 29, 2008 8:58 pm    Post subject: Reply with quote

Man! Thanks a million! Thats exactly what I was looking for.

EDIT:
Actually, the guy who wrote those tutorial, is quite a beginner himself, and not only GU, but in c++ as well I think :D
Theres a lot of weird errors in his code, so I basically have to re-do most things myself, but helps me to get to know GU calls anyaway so thanks.
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