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PSPSDK

 
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Bhavna



Joined: 19 Aug 2005
Posts: 4
Location: India

PostPosted: Fri Aug 19, 2005 9:59 pm    Post subject: PSPSDK Reply with quote

Hello

First of all excuse me for my complete ignorance on this topic. I want to develop an application similar to the psp manager for my personal use but i am unable to find any proper documentation available for this.

I did download the pspsdk but all that seems to require linux editors and i am a developer in vc++. I mean just how did u'll get an understanding of the psp os and an understanding of how to import and export from and to psp. I just cannot find any proper information on this. Does sony provide a documentation for this if yes where is it? Even this sdk pspsdk is an sdk for psp gaming console how do i use it for writing an psp video manager.

Please provide me with some useful information on this.

any help will be appreciated
thank you
Bhavna
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Sat Aug 20, 2005 12:21 am    Post subject: Reply with quote

Moved from 'PS2 General Discussion' to 'PSPSDK Support and Development'.

Please be more careful about where you post next time.
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Sat Aug 20, 2005 12:58 am    Post subject: Re: PSPSDK Reply with quote

http://forums.ps2dev.org/viewtopic.php?t=2916 for using visual c++ with PSPSDK.
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Bhavna



Joined: 19 Aug 2005
Posts: 4
Location: India

PostPosted: Tue Aug 23, 2005 10:37 pm    Post subject: Compiling sample applications Reply with quote

Hello again,

Thanks for that information. I followed all the instructions and downloaded all the setups needed and installed accordingly. Now i am trying to compile a sample application (VC++ 6.0) i.e Controller and the headers themselves throw errors. For Example on compliing the Controller application i get errors in psptypes.h and pspkerneltypes.h like

: error C2632: 'long' followed by 'long' is illegal
c:\pspsdk\psp\sdk\include\psptypes.h(57) : error C2632: 'long' followed by 'long' is illegal
c:\pspsdk\psp\sdk\include\psptypes.h(60) : error C2054: expected '(' to follow '__inline__'
c:\pspsdk\psp\sdk\include\psptypes.h(60) : error C2085: '_lb' : not in formal parameter list

and so on....

Have u'll come across this. I searched the entire forum for a similar problem but there was no success.

Please guide me on this.
I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?

Any help will be appreciated
Thank You
Bhavna
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Wed Aug 24, 2005 3:49 am    Post subject: Re: Compiling sample applications Reply with quote

Bhavna wrote:

I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?

**I AM NOT A LAWYER, CONSULT ONE BEFORE TAKING ANY ADVICE**
the liscense is FreeBSD, read the liscense. I dont think it's against the FreeBSD liscense to use the SDK and make a commercial product, but I'm pretty sure Sony will be breathing down your neck if you attempt to do so. They would not be happy and will probably throw something at you.
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Arwin



Joined: 12 Jul 2005
Posts: 426

PostPosted: Wed Aug 24, 2005 5:25 am    Post subject: Re: Compiling sample applications Reply with quote

Agoln wrote:
Bhavna wrote:

I even wanted some licence information on this SDK . Can i use this SDK in some commercial products?

**I AM NOT A LAWYER, CONSULT ONE BEFORE TAKING ANY ADVICE**
the liscense is FreeBSD, read the liscense. I dont think it's against the FreeBSD liscense to use the SDK and make a commercial product, but I'm pretty sure Sony will be breathing down your neck if you attempt to do so. They would not be happy and will probably throw something at you.


IANALE, but I recommend you just keep a close eye on the Epic game (if I remember the name correctly) as that offers additional levels commercially, ID software style. ;)

Sony has designed most of its consoles to make money over the software sales, and takes a cut in every copy of software for the PSP sold. So you can expect they might be difficult about it if they perceive they're losing money. If everything remains small-scale in terms of popularity, it might take longer before they knock at your door though. On the other hand, if your product has commercial viability, you can always try to go legal - purchase the commercially available SDK and go the official route.

Its going to be interesting to see what the possibilities are. I might apply for official developer status just to find out what's required. Has anyone else gone this route here? I thought there were some people here who are also commercially involved with producing PSP software, but I'm not sure.
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