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comercial use?

 
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gedebook



Joined: 19 Apr 2009
Posts: 1

PostPosted: Tue Apr 21, 2009 5:38 am    Post subject: comercial use? Reply with quote

i newbie here.

I search through goggle for unofficial psp development and i found this site. I'm interested making game with psp sdk, but, may i use it for commercial use? it is unofficial :/
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Tue Apr 21, 2009 9:02 am    Post subject: Reply with quote

Its unofficial and under the GPL.

I don't think commercial use is a very good idea.
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Art



Joined: 09 Nov 2005
Posts: 647

PostPosted: Tue Apr 21, 2009 10:35 am    Post subject: Reply with quote

Does the PSP platform still really have commercial potential?
_________________
If not actually, then potentially.
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Tue Apr 21, 2009 1:20 pm    Post subject: Reply with quote

I've made Wi-Fi controlled relays using a PIC to turn on and off stuff from the PSP, and automatically turns off when you leave the room.

Its so simple and stupid from an engineers point of view but everyone thinks its cool and that I should sell it :/
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jsharrad



Joined: 20 Oct 2005
Posts: 102

PostPosted: Tue Apr 21, 2009 4:35 pm    Post subject: Reply with quote

I don't think the pspsdk is GPL.. it's licensed under the BSD license isn't it? If so, you can use it for proprietary commercial purposes.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Tue Apr 21, 2009 9:16 pm    Post subject: Reply with quote

The problem isn't the license, it's the fact that you really can't run the programs on "regular" PSPs. So your market is fairly tiny. To make a commercial program, you really need the commercial SDK from Sony.
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Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Tue Apr 21, 2009 9:33 pm    Post subject: Reply with quote

J.F. wrote:
The problem isn't the license, it's the fact that you really can't run the programs on "regular" PSPs. So your market is fairly tiny. To make a commercial program, you really need the commercial SDK from Sony.


You sure Sony just can't change the Game ID and encrypt/compress a homebrew EBOOT?
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Apr 22, 2009 5:48 am    Post subject: Reply with quote

They probably could... the REAL question is WOULD they? What financial incentive is there for Sony to do such a thing? We haven't seen them do it so far, so it's probably not likely.
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