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Sony PSP Application appwizard for Visual C++ 6.0 (update)

 
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Sat Jul 30, 2005 5:24 am    Post subject: Sony PSP Application appwizard for Visual C++ 6.0 (update) Reply with quote

http://forums.ps2dev.org/viewtopic.php?t=2916

Last edited by johnmph on Thu Aug 04, 2005 12:45 am; edited 1 time in total
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Blackwidow



Joined: 26 Jun 2005
Posts: 27

PostPosted: Sun Jul 31, 2005 10:54 am    Post subject: Reply with quote

i tried it with vs.net 2003 enterprise architect and installed everything in the readme and put the app.awx and .hlp file in the vs.net tools/templates folder and when i open the awx file this is what i get:

MZ˙˙¸@čş´ Í!¸LÍ!This program cannot be run in DOS mode.

$Ş..RË@}RË@}RË@})×L}VË@}ÔS}TË@}0ÔS}XË@}Ń×N}PË@}şÔJ}VË@}RËA}ŢË@}şÔD}UË@}şÔK}]Ë@}ęÍF}SË@}RichRË@}PELéęBŕ!  ç€°@ŕČđ:0̰řä0.text9”  `.rdataz °°@@.dataźŔ Ŕ@Ŕ.idata“
ŕŕ@Ŕ.rsrc:đ@đ@@.reloc– 00@B

cppC:\Program Files\Microsoft Visual Studio\MyProjects\Sony PSP Application\Cstm1Dlg.cppĆ,ĆXĆlĆ„ĆPSP_THREAD_ATTR_NOTHREADPSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPUTHREAD_ATTR_KERNELPSP_MODULE_ATTR_USERPSP_MODULE_ATTR_KERNEL\\SOFTWARE\Microsoft\VisualStudio\6.0\PSPApp1.001.50BiosVerDriveMainAttribModuleTypeModuleNameVerMajeurVerMineurSDKDirCompilDirBIOS_VER_100PSP_DRIVEPSP_DRIVE_NOT_CONNECTEDBIOS_VER_100BIOS_VER1.001.50PSP_DRIVEPSP_DRIVE_NOT_CONNECTEDPSP_DRIVE_NAMEMAIN_ATTRIBMOD_TYPEMODULE_NAMEVER_MAJVER_MINSDK_DIRCOMPIL_DIR*.*11PSDKSOFTWARE\Microsoft\VisualStudio\6.0\PSPAppBiosVer1.501.50DriveMainAttribModuleTypeModuleNameVerMajeurVerMineurSDKDirCompilDirStubsYES
- NOSTUB_LIST
Aucun stub ajoutéPbpTitle -TITLE=""Icon0File -ICON0=""Icon1File -ICON1=""UnknowFile -UNKNOW=""Pic1File -PIC1=""Snd0File -SND0=""DataPsarFile -DATA_PSAR=""PBP_OPTION

C:\Program Files\Microsoft Visual Studio\MyProjects\Sony PSP Application\Debug.cpp˙˙˙˙˙˙˙˙File %hs, Line %dAssertion Failed: %s
Assertion Failed!: rb{00000000-0000-0000-0000-000000000000}{----}žC:\Program Files\Microsoft Visual Studio\MyProjects\Sony PSP Application\Sony PSP Application.cppSONY PSP APPLICATION.AWX Initializing!
SONY PSP APPLICATION.AWX Terminating!
C:\Program Files\Microsoft Visual Studio\MyProjects\Sony PSP Application\Sony PSP ApplicationAw.cppPROJTYPE_MAK1"make.bat"EBOOT.PBPAn error occurred while obtaining the IConfigurations interface pointerThere are no configurations to customizeAn error occurred while obtaining the IConfiguration pointerDebug/debugFailed to add make.bat commandOperation completed successfullyY/ś(eŃ–ř

Choisir un dossier\%s (*.%s) *.%s (*.*) *.*

MFC42.DLLI__CxxFrameHandlerşstrcpyśstrcatžstrlen™memset¸strcmpÜvsprintfLfcloseWfopenĂstrrchrČstrtol—memcpy˛sprintfMSVCRT.dllU__dllonexit†_onexitĘ_except_handler3.?terminate@@YAXXZ^free_initterm‘malloc_adjust_fdivQDebugBreak°InterlockedIncrementőOutputDebugStringA­InterlockedDecrementäMultiByteToWideCharKERNEL32.dll˜DlgDirListComboBoxAˇEnableWindowSendMessageAžMessageBoxAGetLastActivePopupÝGetActiveWindowŹwsprintfA\GetWindowRectŤLoadStringAUSER32.dll GetOpenFileNameAcomdlg32.dll[RegCloseKey†RegSetValueExA_RegCreateKeyExA{RegQueryValueExAADVAPI32.dllPSHGetPathFromIDListA9SHBrowseForFolderASHELL32.dllOLEAUT32.dllmfcapwz.dll4_itoaŮ_ultoaË_struprÁ_stricmp

:$$// newproj.inf = template for list of template files
$$// format is 'sourceResName' \t 'destFileName'
$$// The source res name may be preceded by any combination of '=', '-', '!', '?', ':', '#', and/or '*'
$$// '=' => the resource is binary
$$// '-' => the file should not be added to the project (all files are added to the project by default)
$$// '!' => the file should be marked exclude from build
$$// '?' => the file should be treated as a help file
$$// ':' => the file should be treated as a resource
$$// '#' => the file should be treated as a template (implies '!')
$$// '*' => bypass the custom AppWizard's resources when loading
$$// if name starts with / => create new subdir


-make.bat .\make.bat
stubconf.h .\stubconf.h
main.c .\main.c

Résumé du projet
----------------

Configuration du module

- Nom : $$MODULE_NAME$$
- Type : $$MOD_TYPE$$
- Attributs : $$MAIN_ATTRIB$$
- Version : $$VER_MAJ$$.$$VER_MIN$$

Configuration des outils

- Repertoire du compilateur : $$COMPIL_DIR$$
- Repertoire du SDK : $$SDK_DIR$$

Configuration de la PSP

- Version BIOS : $$BIOS_VER$$
- Lettre du lecteur : $$PSP_DRIVE_NAME$$

Liste des stubs inclus
$$STUB_LIST$$

Ligne de commande pour ELF2PBP

$$PBP_OPTION$$

/*

PSDK : Psp SDK by mph based on psp sdk source

Version : 1.0

File : stubconf.h

Description : configuration file for stub function, directives preprocessor only !!

*/


#ifndef STUBCONF_INCLUDE
#define STUBCONF_INCLUDE


// Define YES and NO if not defined

#ifndef YES

#define YES 1

#endif

#ifndef NO

#define NO 0

#endif


// Put YES for include stubs or NO for exclude it (ThreadManForUser always included)

#define STUB_SCEDISPLAY $$sceDisplay$$
#define STUB_IOFILEMGRFORUSER $$IoFileMgrForUser$$

#endif

/*

PSDK : Psp SDK by mph based on psp sdk source

Version : 1.0

File : main.c

Description : main file for psp projet

*/


// INCLUDES

#include "stubconf.h" // Always include in first
#include <base.h>


// MODULE INITIALISATION

PSP_MODULE_INFO("$$MODULE_NAME$$", $$MOD_TYPE$$, $$VER_MAJ$$, $$VER_MIN$$);
PSP_MAIN_THREAD_ATTR($$MAIN_ATTRIB$$);


// FUNCTIONS

int main (void)
{
// PUT YOUR CODE HERE


return 0;
}

@REM Ne pas afficher les commandes
@ECHO OFF

ECHO Compilation du fichier startup.s
cp stubconf.h $$SDK_DIR$$
$$COMPIL_DIR$$bin\psp-gcc -g -c -x assembler-with-cpp -O -o startup.o $$SDK_DIR$$startup.s
del $$SDK_DIR$$stubconf.h

ECHO Compilation des fichiers c
$$COMPIL_DIR$$bin\psp-gcc -g -c *.c -I $$SDK_DIR$$header

ECHO Linkage
$$COMPIL_DIR$$bin\psp-ld -O0 *.o -Ttext 8900000 -q -o out

ECHO Effacer les fichiers inutiles
del *.o

ECHO Trouver le bon repertoire
$$IF(PSP_DRIVE_NOT_CONNECTED)

SET DRIVE=.\

$$ELSE

IF EXIST $$PSP_DRIVE$$ SET DRIVE=$$PSP_DRIVE$$PSP\GAME\
IF NOT DEFINED DRIVE SET DRIVE=.\

$$ENDIF

$$IF(BIOS_VER_100)

ECHO Création du PBP
md %DRIVE%$$ROOT$$
$$SDK_DIR$$bin\Elf2pbpm -FILEOUT=%DRIVE%$$ROOT$$\EBOOT.PBP -DATA_PSP=out$$PBP_OPTION$$

$$ELSE

ECHO Création du PBP
md %DRIVE%$$ROOT$$%%
$$SDK_DIR$$bin\Elf2pbpm -FILEOUT=%DRIVE%$$ROOT$$%%\EBOOT.PBP$$PBP_OPTION$$

ECHO Renommer en EBOOT.PBP
md %DRIVE%$$ROOT$$
MOVE out %DRIVE%$$ROOT$$\EBOOT.PBP

$$ENDIF
( @€€€€€€€€€ŔŔŔ€€€˙˙˙˙˙˙˙˙˙˙˙˙NÄŮNÄŮˆˆˆˆˆˆNÄŮˆˆˆ€‡wwwwwGěq÷www€‡˙˙˙˙ôD˙˙˙˙÷€‡˙˙˙˙đp˙˙‡˙˙÷€‡˙˙˙˙đp˙˙‡˙˙÷€‡˙˙˙˙đp˙˙‡˙˙÷€‡˙˙˙p˙˙˙÷€‡˙řˆˆx€€˙˙÷€‡˙řwˆwwxˆđ˙˙÷€‡˙ř÷˙www˙˙÷€‡˙ř˙ˆ˙˙˙đw€˙˙÷€‡˙˙ˆ˙ˆˆˆˆw€˙˙÷€‡˙˙˙˙˙˙˙řw€˙˙÷€‡˙˙˙˙˙˙˙ř÷€˙˙÷€‡˙˙˙˙˙˙˙řˆ€˙˙÷€‡˙˙˙˙˙˙˙˙˙˙˙˙÷€‡˙˙˙˙˙˙˙˙˙˙˙˙÷€‡˙˙˙˙˙˙˙˙˙˙˙˙÷€‡˙˙˙˙˙˙˙˙˙˙˙˙÷€‡˙˙˙˙˙˙˙˙˙˙˙˙÷€‡ˆˆˆˆˆˆˆˆˆˆˆˆˆ‡€‡wwwwwwwwwwwwww€‡DDDDDDDDD@€‡DDDDDDDDDGpwp€‡DDDDDDDDDGpwp€‡DDDDDDDDDDDDDD€‡wwwwwwwwwwwwww€ˆˆˆˆˆˆˆˆˆˆˆˆˆˆˆ€˙đ`˙˙˙˙˙˙˙˙˙ čError No thread User thread
Kernel threadNormalKernelPlease enter module namePlease enter major versionPlease enter minor versionPlease enter compiler directoryPlease enter SDK directoryDisplay functionsI/O files functionsPortable Network GraphicsPSP Movie Format
AT3 sounds
PSAR filesAll
Not connectedBrowseModule configuration
Module name :Type :Main's attributes : Version :majorminorTools configurationCompiler directory :SDK directory :PSP configurationPSP Drive letter :BIOS version :=Step 1 : Module, project, compiler, SDK and PSP configurationIncluded stubs
Select all Unselect all+Step 2 : Select stubs to include on projectPBP configurationTitle :HStep 3 : PBP configuration (Package for PSP executables on Memory stick)Name Description Erreur
Pas de thread User thread
Kernel threadNormalKernel Veuillez entrer le nom du module"Veuillez entrer la version majeure"Veuillez entrer la version mineure,Veuillez entrer le repertoire du compilateur$Veuillez entrer le repertoire du SDKGestion de l'affichageGestion des fichiers I/O
Images PNG
Vidéos PMFSons AT3
Fichiers PSARTous
Pas connectée ParcourirConfiguration du moduleNom du module :Type :Attributs de main : Version :majeurmineurConfiguration des outilsRépertoire du compilateur :Répertoire du SDK :Configuration de la PSPLettre du lecteur de la PSP :Version du BIOS :PEtape 1 : Configuration du module du projet, du compilateur, du SDK et de la PSPStubs a inclure Cocher tout
Décocher tout6Etape 2 : Selection des stubs a inclure dans le projetConfiguration du PBPTitre :SEtape 3 : Configuration du PBP (Package pour les executables PSP sous Memory stick)Nom Description

NB10éęBC:\Program Files\Microsoft Visual Studio\MyProjects\Sony PSP Application\Debug\Sony PSP Application.pdb

thats just some of it. theres alot of numbers on the lefthand side. so i guess it will only work with c++
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Sun Jul 31, 2005 7:55 pm    Post subject: Reply with quote

Blackwidow wrote:
i tried it with vs.net 2003 enterprise architect and installed everything in the readme and put the app.awx and .hlp file in the vs.net tools/templates folder and when i open the awx file this is what i get: .....

Thank you to have tested it on the vs.net.

I will try to have vs.net to make compatible it on vs.net.
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HaredX



Joined: 03 Apr 2005
Posts: 35

PostPosted: Mon Aug 01, 2005 3:02 am    Post subject: Reply with quote

what do I put for compilation folder and pspsdk folder?
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Mon Aug 01, 2005 9:21 am    Post subject: Reply with quote

HaredX wrote:
what do I put for compilation folder and pspsdk folder?


In compiler folder, the directory where pspsdk is installed (ex: c:\pspsdk\)
In SDK folder , the directory where PSDK is installed (ex: c:\pspsdk\PSDK\)
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fireether



Joined: 22 Apr 2005
Posts: 27
Location: Rochester, NY

PostPosted: Tue Aug 02, 2005 6:56 am    Post subject: Reply with quote

About .net..

I'm using Visual Studio .net 2003.

I did some research. There are:

C:\Program Files\Microsoft Visual Studio\
C:\Program Files\Microsoft Visual Studio .NET\
C:\Program Files\Microsoft Visual Studio .NET 2003\

The first one has commons folder, but doesnt have msdev98. I created it and created the template folder. However it didnt show up. Scratch that.

I noticed that some projects i made in past show up as templates. A search shows that they are stored in:

C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\vcprojects

Looking at the files.. I.e. a project that i made..

RaidNotifyandChat.vsz - text file..
Code:

VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine.7.1

Param="WIZARD_NAME = RaidNotifyandChat"
Param="ABSOLUTE_PATH = c:\EQProject\RaidNotifyandChat"
Param="FALLBACK_LCID = 1033"


RaidNotifyandChat.vsdir
Code:

RaidNotifyandChat.vsz| |RaidNotifyandChat|1|TODO: Wizard Description.| |6777| |RaidNotifyandChat


I also looked at the files for the standard wizards. MFC for example..

MFCAppWiz.vsz
Code:

VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine.7.1
Param="WIZARD_NAME = MFCAppWiz"


So basically it runs the program VsWizard and passes the parameter.

I poked around some more and came to this path (for MFC App Wizard)
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\VCWizards\mfcappwiz\templates\1028

Theres a bunch of .cpp files and so forth. So it looks like all the wizard does is to create the dir, then copies all the files from the templates folder over, then opens the project. It also creates the project file and so forth.

From what I'm seeing, the awx file is a "wizard" program that is runned by visual c++ 98 and so forth.. However visual studio has a different method of doing templates - one that isnt compatible.

I hope this sheds more light on how visual studio works and helps.
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Sat Aug 06, 2005 10:20 am    Post subject: Reply with quote

fireether wrote:
About .net..

I'm using Visual Studio .net 2003.

I did some research. There are:

C:\Program Files\Microsoft Visual Studio\
C:\Program Files\Microsoft Visual Studio .NET\
C:\Program Files\Microsoft Visual Studio .NET 2003\

The first one has commons folder, but doesnt have msdev98. I created it and created the template folder. However it didnt show up. Scratch that.

I noticed that some projects i made in past show up as templates. A search shows that they are stored in:

C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\vcprojects

Looking at the files.. I.e. a project that i made..

RaidNotifyandChat.vsz - text file..
Code:

VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine.7.1

Param="WIZARD_NAME = RaidNotifyandChat"
Param="ABSOLUTE_PATH = c:\EQProject\RaidNotifyandChat"
Param="FALLBACK_LCID = 1033"


RaidNotifyandChat.vsdir
Code:

RaidNotifyandChat.vsz| |RaidNotifyandChat|1|TODO: Wizard Description.| |6777| |RaidNotifyandChat


I also looked at the files for the standard wizards. MFC for example..

MFCAppWiz.vsz
Code:

VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine.7.1
Param="WIZARD_NAME = MFCAppWiz"


So basically it runs the program VsWizard and passes the parameter.

I poked around some more and came to this path (for MFC App Wizard)
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\VCWizards\mfcappwiz\templates\1028

Theres a bunch of .cpp files and so forth. So it looks like all the wizard does is to create the dir, then copies all the files from the templates folder over, then opens the project. It also creates the project file and so forth.

From what I'm seeing, the awx file is a "wizard" program that is runned by visual c++ 98 and so forth.. However visual studio has a different method of doing templates - one that isnt compatible.

I hope this sheds more light on how visual studio works and helps.


Thanks, i have found documentation for porting visual studio 6.0 appwizard to visual studio .net.

I will convert soon.
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F9zDark



Joined: 02 Apr 2005
Posts: 127

PostPosted: Tue Aug 09, 2005 2:34 pm    Post subject: Reply with quote

Ok, got my program to compile properly, with only 1 Warning. I tested it, loaded up, had black screen, didn't print anything and then returned to PSP GUI and said:

"The game could not be started (800200D2)"

Does anyone know what this means? I was making a simple Hello World program to get the jist behind the VS 6.0 App Wizard. Have the latest PSP SDK from Source Forge. Here is the compilation display:

Quote:
--------------------Configuration: World - Win32 Debug--------------------
Copie du startup.s dans le dossier du projet
'cp' is not recognized as an internal or external command,
operable program or batch file.
Copie de la dll libiconv-2.dll pour psp-gcc
'cp' is not recognized as an internal or external command,
operable program or batch file.
Compilation des fichiers c
Linkage
D:\PSPSDK\bin\psp-ld: warning: cannot find entry symbol _start; defaulting to 0000000008900000
Effacer les fichiers inutiles
Trouver le bon repertoire
Création du PBP
Creation du PBP terminée -> filesize : 00015345
Renommer en EBOOT.PBP

EBOOT.PBP - 0 error(s), 1 warning(s)
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F9zDark



Joined: 02 Apr 2005
Posts: 127

PostPosted: Tue Aug 09, 2005 3:18 pm    Post subject: Reply with quote

OK I made some changes, I removed all of the stuff that AppWizard puts into the Main.c file and made it completely bare using the tutorial I saw online for making a hello world program. Now it just exits the program without giving an error. Here is code:

Code:
#include <pspdebug.h>
#include <pspkernel.h>


PSP_MODULE_INFO("Hello World", 0, 1, 1);

/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
          sceKernelExitGame();
          return 0;
}

/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
          int cbid;

          cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
          sceKernelRegisterExitCallback(cbid);

          sceKernelSleepThreadCB();

          return 0;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
          int thid = 0;

          thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
          if(thid >= 0) {
                    sceKernelStartThread(thid, 0, 0);
          }

          return thid;
}


int main (void)
{

   pspDebugScreenInit();
   SetupCallbacks();

   pspDebugScreenPrintf("Hello World!");

   sceKernelSleepThread();


 return 0;
}


I still get this warning:

Quote:
Linkage
D:\PSPSDK\bin\psp-ld: warning: cannot find entry symbol _start; defaulting to 0000000008900000
Effacer les fichiers inutiles


I am assuming I need to upgrade(if I can, I thought I got the most up to date SDK, maybe I didn't though...).
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Tue Aug 09, 2005 7:05 pm    Post subject: Reply with quote

F9zDark wrote:
Ok, got my program to compile properly, with only 1 Warning. I tested it, loaded up, had black screen, didn't print anything and then returned to PSP GUI and said:

"The game could not be started (800200D2)"

Does anyone know what this means? I was making a simple Hello World program to get the jist behind the VS 6.0 App Wizard. Have the latest PSP SDK from Source Forge. Here is the compilation display:

Quote:
--------------------Configuration: World - Win32 Debug--------------------
Copie du startup.s dans le dossier du projet
'cp' is not recognized as an internal or external command,
operable program or batch file.
Copie de la dll libiconv-2.dll pour psp-gcc
'cp' is not recognized as an internal or external command,
operable program or batch file.
Compilation des fichiers c
Linkage
D:\PSPSDK\bin\psp-ld: warning: cannot find entry symbol _start; defaulting to 0000000008900000
Effacer les fichiers inutiles
Trouver le bon repertoire
Création du PBP
Creation du PBP terminée -> filesize : 00015345
Renommer en EBOOT.PBP

EBOOT.PBP - 0 error(s), 1 warning(s)


It is because i made an error in the batch file :

I have used cp instead copy (i have cygwin), crt0.o (startup.s) was not copied and the program did not contain _start function.

I have corrected the bug and you can download latest version (http://www.chez.com/mph/).

For test, you can replace cp in the batch file by copy.
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F9zDark



Joined: 02 Apr 2005
Posts: 127

PostPosted: Wed Aug 10, 2005 12:00 am    Post subject: Reply with quote

OK thanks, got it working. Works great and thanks for doing all of this for us windows users.
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Blackwidow



Joined: 26 Jun 2005
Posts: 27

PostPosted: Wed Aug 10, 2005 2:54 am    Post subject: Reply with quote

hey johnmph, are you still working on getting it to work with vs.net 2003? can`t wait. thanx
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Wed Aug 10, 2005 5:25 am    Post subject: Reply with quote

Blackwidow wrote:
hey johnmph, are you still working on getting it to work with vs.net 2003? can`t wait. thanx


Yes, i am on a other project for instant and i will begin conversion for visual .net just after.
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Blackwidow



Joined: 26 Jun 2005
Posts: 27

PostPosted: Wed Aug 10, 2005 5:51 am    Post subject: Reply with quote

thanx because i can`t get cygwin to work to save my life. it keeps hanging and i read cygwin has problems with hyper thread pc`s. so i`m out of luck
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Warren



Joined: 24 Jan 2004
Posts: 173
Location: San Diego, CA

PostPosted: Wed Aug 10, 2005 5:53 am    Post subject: Reply with quote

Cygwin works just fine with HT CPUs, I've been using it with one for well over a year now.
If you follow the cygwin install guide at http://wiki.pspdev.org/psp:toolchain you shouldn't have any troubles
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Blackwidow



Joined: 26 Jun 2005
Posts: 27

PostPosted: Wed Aug 10, 2005 8:11 am    Post subject: Reply with quote

i`ve tried every tut possible and it will hang up on different spots and i`ll have to close it and restart but it will never finish compiling. any idea`s because i`ve been trying to get this to work for month`s now?
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Blackwidow



Joined: 26 Jun 2005
Posts: 27

PostPosted: Wed Aug 10, 2005 9:18 am    Post subject: Reply with quote

i have the visual c++ 6.0 standard edition and i`m getting the visual studio 6.0 so will either 1 work or just studio 6.0? also i have the appwizard file from the template rar that goes in the vs folder but where do the files in the pspappwizsource folder go? i know you said there was a problem with the appwiz file thanx
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johnmph



Joined: 23 Jul 2005
Posts: 119

PostPosted: Thu Aug 11, 2005 9:50 am    Post subject: Reply with quote

Blackwidow wrote:
i have the visual c++ 6.0 standard edition and i`m getting the visual studio 6.0 so will either 1 work or just studio 6.0? also i have the appwizard file from the template rar that goes in the vs folder but where do the files in the pspappwizsource folder go? i know you said there was a problem with the appwiz file thanx


It works only with visual studio 6.0, the .net has a different structure.
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ichiki



Joined: 19 Dec 2005
Posts: 1

PostPosted: Mon Dec 19, 2005 7:18 pm    Post subject: thanks Reply with quote

Thank you for your present!
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