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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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raf
Joined: 13 Oct 2005 Posts: 57
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Posted: Thu Oct 13, 2005 7:43 am Post subject: custom prx and newlib |
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Hi!
I'm in the process of converting the different user interfaces for PSPRadio into prx's; or at least, that's what I'm trying to do...
I was able to get a prx to work following the sample code, and using pspsdk's libc instead of newlib.
(I had to include an implementation to _sbrk() myself; as I believe it was moved out of libc along with libglue, breaking malloc).
The thing is that most of the code needs newlib for STL and SDL.
Is there a way to create a module that will work with newlib instead of libc? If not, why? Is there anything I can do to help??
Thanks!
Raf. |
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raf
Joined: 13 Oct 2005 Posts: 57
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Posted: Wed Oct 19, 2005 12:41 pm Post subject: Re: custom prx and newlib |
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| raf wrote: | Hi!
I'm in the process of converting the different user interfaces for PSPRadio into prx's; or at least, that's what I'm trying to do...
I was able to get a prx to work following the sample code, and using pspsdk's libc instead of newlib.
(I had to include an implementation to _sbrk() myself; as I believe it was moved out of libc along with libglue, breaking malloc).
The thing is that most of the code I need to convert uses newlib for STL and SDL.
Is there a way to create a module that will work with newlib instead of libc? If not, why? Is there anything I can do to help??
Thanks!
Raf. |
No ideas?
I had to stop working on the PRXs as I just couldn't figure out how to get them to work with newlib.. :(
(Hopefully someone will enlighten me :) )
Raf. |
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