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JoePub
Joined: 21 Aug 2008 Posts: 10
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Posted: Wed Aug 27, 2008 11:16 pm Post subject: psplink debugging/shell problems |
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Hi Guys,
I am writing an application that is now in need of remote debugging. I have setup psplink with the M33 4.01 firmware (running with 1.50 compatibility). The application in a network based app which connects to the wifi and then sends the controller details over TCP.
I initially was using a PRX and the new API calls which are compatible with WPA access point, but since psplink requires a 1.50 firmware I have now altered the code so that it compiles a version which will be compatible on 1.50 firmware.
Now I can run the compiled 1.50 version of the application and run it from the GAME150 folder no problem. But if I try to execute or debug the application via the psplink shell, the module gets loaded but seems to hang the PSP and I have to do a hard reset (shell is still active though).
Anybody have any idea what the cause of this could be?
Module defintion below
| Code: | #if _PSP_FW_VERSION < 200
PSP_MODULE_INFO(PSP_REMOTE, 0x1000, 0, 1);
PSP_MAIN_THREAD_ATTR(0);
#else
PSP_MODULE_INFO(PSP_REMOTE, PSP_MODULE_USER, 0, 1);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | THREAD_ATTR_VFPU);
#endif
PSP_HEAP_SIZE_KB(10240); |
Makefile
| Code: |
INCDIR =
TARGET = pspremote
OBJS = pspremote.o menu.o net.o librjoy.o
LIBS = -lstdc++
CFLAGS = -O0 -G0 -Wall -g3
CXXFLAGS = -fno-exceptions -fno-rtti
BUILD_PRX = 1
LIBDIR =
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = PSP Remote
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
librjoy.o: ../../pspremote_server/librjoy.cpp
$(CC) $(CFLAGS) $(CXXFLAGS) -c ../../pspremote_server/librjoy.cpp
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EDIT:
I seem to be able to run other applications fine from the shell, for instance the simple netsample works fine from the shell and the controller sample works from the shell |
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sturatt
Joined: 13 Jul 2006 Posts: 46
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Posted: Wed Aug 27, 2008 11:25 pm Post subject: |
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| Quote: | | but since psplink requires a 1.50 firmware |
you could use psplinkusb which supports newer kernel stuff
I know that doesnt solve the debugging problem, but you might want to post all of the steps you are going through to start debugging as well. |
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JoePub
Joined: 21 Aug 2008 Posts: 10
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Posted: Wed Aug 27, 2008 11:26 pm Post subject: |
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| ah, interesting. Didn't know there was such a thing. |
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sauron_le_noir
Joined: 05 Jul 2008 Posts: 229
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Posted: Thu Aug 28, 2008 12:41 am Post subject: |
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you've got a Makefile.oe that build psplinkusb for a kernel >= 3
if you have a slim don't forget to patch from directory boot271 the makefile
replace mksfo ..... by mksfoex -d MEMSIZE=1 'PSPLink v3.0 OE' PARAM.SFO
add after BUILD_PRX = 1
PSP_LARGE_MEMORY = 1
and in main.c this PSP_HEAP_SIZE_KB(-64);
to debug i use de usb version
launch usbhostfs_pc
launch pspsh like this
in pspsh debug ./your.prx
launch psp-gdb like this
psp-gdb ./your.elf
target remote : 1001
and enjoy :p:p:p
don't forget to compile your homebrew with the -g flag |
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JoePub
Joined: 21 Aug 2008 Posts: 10
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Posted: Thu Aug 28, 2008 12:43 am Post subject: |
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| sturatt wrote: | | Quote: | | but since psplink requires a 1.50 firmware |
you could use psplinkusb which supports newer kernel stuff
I know that doesnt solve the debugging problem, but you might want to post all of the steps you are going through to start debugging as well. |
I have found the issue. I had BUILD_PRX=1 even though I was building it for a 1.50 firmware, since psplink can't load PRX files (even if wrapped inside EBOOT.PBP) i guess it was locking up before the load.
Omitting BUILD_PRX from the makefile when building for 1.50 done the trick. It now loads under psplinkusb running under 1.50 compatibility mode |
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JoePub
Joined: 21 Aug 2008 Posts: 10
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Posted: Thu Aug 28, 2008 12:48 am Post subject: |
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| sauron_le_noir wrote: | you've got a Makefile.oe that build psplinkusb for a kernel >= 3
if you have a slim don't forget to patch from directory boot271 the makefile
replace mksfo ..... by mksfoex -d MEMSIZE=1 'PSPLink v3.0 OE' PARAM.SFO
add after BUILD_PRX = 1
PSP_LARGE_MEMORY = 1
and in main.c this PSP_HEAP_SIZE_KB(-64);
to debug i use de usb version
launch usbhostfs_pc
launch pspsh like this
in pspsh debug ./your.prx
launch psp-gdb like this
psp-gdb ./your.elf
target remote : 1001
and enjoy :p:p:p
don't forget to compile your homebrew with the -g flag |
Ah great, so this will allow me to debug v3/4 EBOOT/PRX's too? So the OE version is compatible with M33 also?
Can the OE version run both 1.50 EBOOT's and 3x/4x EBOOT/PRX'es, or is this a feature of the M33 GAME150 folder only when executed from the PSP menu.
Thanks for the help.
EDIT:
forgot to ask, is there a way also to get the USBHostFS_PC proggie to reconnect when the psplink resets. At the moment, when it resets, USBHostFS shoots up to 100% CPU and the pspsh is no longer responsive. Which mean I have to reset it all every time I start a debugging session. |
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sauron_le_noir
Joined: 05 Jul 2008 Posts: 229
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Posted: Thu Aug 28, 2008 4:27 am Post subject: |
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Forget the add after BUILD_PRX = 1
PSP_LARGE_MEMORY = 1
and in main.c this PSP_HEAP_SIZE_KB(-64);
etc il is now in the svn repository i have just test 3.x 4.x homebrew don't use 1.5 anymore
but i think it is just a guess if someone can confirm that you can both debug 1.5 and 3.x 4.x with the OE release of psplink.
For the owner of psplink a proposition: why not rename OE in OE3x4x because it is confusing if you see OE and you debug 3.x M33 and 4.x M33 homebrew see the previous questions
So Makefile.oe can become Makefile.oe3x4x |
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JoePub
Joined: 21 Aug 2008 Posts: 10
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Posted: Thu Aug 28, 2008 4:35 am Post subject: |
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| Well thanks for your replies. I am happy with just debugging 3x/4x EBOOT's for now, which works like a charm under psplinkusb. Thanks again. |
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