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Dj Brimstone
Joined: 12 Jul 2005 Posts: 4 Location: Right Behind you
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Posted: Tue Jul 12, 2005 2:52 pm Post subject: Gaim on PSP? |
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Hello, I was thinking about how the DS has pictochat, and the PSP has nothing like that, when I remembered the Ad Hoc feature. I was thinking, would any one be interested in working on a messenger program that uses the Ad Hoc mode on PSP? I was thinking GAIM, since it's open-source, and has multi client support. Tell me what you think.
http://prdownloads.sourceforge.net/gaim/gaim-1.4.0-0.src.rpm?download |
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Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
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Posted: Tue Jul 12, 2005 3:36 pm Post subject: |
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We may be able to use *some* of the gaim client, but lots of the graphics are done in GTK, so that has to be ported first before we have that interface.
The AIM protocol is *fairly* simple to get something up.
I know that this is at least one person working on it though: http://pspaim.com/ _________________ Lego of my Ago! |
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Dj Brimstone
Joined: 12 Jul 2005 Posts: 4 Location: Right Behind you
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Posted: Tue Jul 12, 2005 4:10 pm Post subject: |
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| Yeah, I looked at that, but it appears to use a version of it on the net, correct? I'm talking about an application on your psp that chats using the Ad Hoc feature. I'm not sure on the range of Ad Hoc, but I read somewhere it's like 20 feet, but that's for 3D multiplayer games, a messenger client would require much less, so perhaps the range would be further? |
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Tim
Joined: 12 Jul 2005 Posts: 38
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Posted: Tue Jul 12, 2005 5:48 pm Post subject: |
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| If you're thinking peer-to-peer chat... gaim is not a viable option for porting. Writing a peer-to-peer chat program wouldn't be that hard once someone figures out the adhoc networking stuff... but it would probably be pretty pointless. Pictochat has the novelty of a touchpad. Using PSP to talk to someone 20 feet away with psp controls doesnt seem very useful... if we could use usb keyboards... it might be sort of interesting, while still pointless :-) |
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Dj Brimstone
Joined: 12 Jul 2005 Posts: 4 Location: Right Behind you
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Posted: Tue Jul 12, 2005 6:08 pm Post subject: |
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| You are correct, it's not a very long range type thing, and perhaps GAIM isn't the correct program for it. But, anyway, I can think of a few times I'd like to have a peer to peer chat program, like during a class. But, in any case, this isn't necessary, more of a novelty, I was just wondering whether or not some one would be interested in it. |
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greenlase
Joined: 11 Jul 2005 Posts: 6
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Posted: Tue Jul 12, 2005 7:00 pm Post subject: |
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Well.. when adhoc is working, file sharing would be nice. a messaging system might be a good place to start, before moving to more complicated things like file sharing and multiplayer games. _________________ yes... new account... but I've been here the whole time. |
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Dj Brimstone
Joined: 12 Jul 2005 Posts: 4 Location: Right Behind you
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Posted: Tue Jul 12, 2005 9:19 pm Post subject: |
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| Yeah, messaging would be a good start, at least. So far, I haven't noticed many homebrew apps that use Ad Hoc... |
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madc
Joined: 27 Jun 2005 Posts: 17 Location: Nanking,China
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madc
Joined: 27 Jun 2005 Posts: 17 Location: Nanking,China
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Posted: Wed Jul 13, 2005 4:04 am Post subject: |
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| Although a work in progress, NXLIB also is making progress running unmodified QT and GTK+ programs. |
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jday
Joined: 23 May 2005 Posts: 3
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Posted: Thu Jul 14, 2005 5:20 am Post subject: |
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| I don't think the gaim ui being ported is feasible, but, if I recall correctly, the core of gaim has been separated from the gui into gaimlib, which might be useful as abackend for an app with a native PSP interface. And does anyone know if it might be possible to do ad-hoc chatting if a psp was running a jabber server or some such thing? |
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Tim
Joined: 12 Jul 2005 Posts: 38
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Posted: Thu Jul 14, 2005 7:03 am Post subject: |
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| I'm sure it'd be possible, but I dont think it'd be the easiest method... unless the jabber stuff would be really easily ported. |
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