| View previous topic :: View next topic |
| Author |
Message |
Actarus

Joined: 19 May 2008 Posts: 33
|
Posted: Fri May 30, 2008 5:02 am Post subject: Sam a new PSP Emulator for PC |
|
|
Here's a new emulator for PC, Sam. Now it runs some pspsdk examples and I need of infos on hardware I/O ports. I hope in you. _________________ Sam PSP Emulator
:) |
|
| Back to top |
|
 |
adrahil
Joined: 16 Mar 2006 Posts: 277
|
Posted: Fri May 30, 2008 5:29 pm Post subject: |
|
|
There is a lot of info on the internet, for example groepaz's doc.
Hmm... How can you run these samples if you don't know about IO ports? Is your emulator an HLE? |
|
| Back to top |
|
 |
Actarus

Joined: 19 May 2008 Posts: 33
|
Posted: Fri May 30, 2008 7:43 pm Post subject: |
|
|
:) yes Im very corious and I want know the I/O port for better emualtions. But now Im using the HLE, there arent info on hardware. _________________ Sam PSP Emulator
:) |
|
| Back to top |
|
 |
capz
Joined: 20 May 2008 Posts: 6
|
Posted: Sat May 31, 2008 6:40 am Post subject: |
|
|
| link doesn't appear to be working for me |
|
| Back to top |
|
 |
Actarus

Joined: 19 May 2008 Posts: 33
|
Posted: Sat May 31, 2008 3:13 pm Post subject: |
|
|
Today there is a link, all suggestion are important, thanks _________________ Sam PSP Emulator
:) |
|
| Back to top |
|
 |
weltall
Joined: 20 Feb 2004 Posts: 310
|
Posted: Sat May 31, 2008 9:17 pm Post subject: |
|
|
| if you can make it highly portable (various os and architectures). it's something missing from the other emulator which works only on windows and requires the .net framework |
|
| Back to top |
|
 |
hlide
Joined: 10 Sep 2006 Posts: 750
|
Posted: Sat May 31, 2008 10:33 pm Post subject: |
|
|
can you give us more details about how it works :
1) using an interpreter or dynamic recompiler ?
do you use a generator of x86 instruction ?
are all the set of psp instructions interpreted/emulated (fpu, vfpu) ?
2) using a static or dynamic HLE ?
do you have static set of emulated SCE functions or do you load modules as well ?
I can see in your executable you are using disasm.C from prxtool (surely for a psp debugger) and OpenGL probably to emulate GE commands.
just remind that we are psp developers here, so don't only advertise you release a psp emulator without details to starve us into frustration. |
|
| Back to top |
|
 |
Actarus

Joined: 19 May 2008 Posts: 33
|
Posted: Sun Jun 01, 2008 12:39 am Post subject: |
|
|
1) Im using an interpreter, it's incomplete now :)
2) static set of emulated SCE and they are ... :) _________________ Sam PSP Emulator
:) |
|
| Back to top |
|
 |
whistler
Joined: 04 Mar 2008 Posts: 40
|
Posted: Sun Jun 01, 2008 1:56 am Post subject: |
|
|
| could your emulator be compiled to run under linux? it runs under wine and i have managed to run some of the gu samples but it would be nice to have a dedicated linux binary |
|
| Back to top |
|
 |
Actarus

Joined: 19 May 2008 Posts: 33
|
Posted: Sun Jun 01, 2008 12:05 pm Post subject: |
|
|
Sorry now im busy with emulator and I cant work on Linux in the next future... _________________ Sam PSP Emulator
:) |
|
| Back to top |
|
 |
|