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Sam a new PSP Emulator for PC

 
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Actarus



Joined: 19 May 2008
Posts: 33

PostPosted: Fri May 30, 2008 5:02 am    Post subject: Sam a new PSP Emulator for PC Reply with quote

Here's a new emulator for PC, Sam. Now it runs some pspsdk examples and I need of infos on hardware I/O ports. I hope in you.
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Sam PSP Emulator
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adrahil



Joined: 16 Mar 2006
Posts: 277

PostPosted: Fri May 30, 2008 5:29 pm    Post subject: Reply with quote

There is a lot of info on the internet, for example groepaz's doc.

Hmm... How can you run these samples if you don't know about IO ports? Is your emulator an HLE?
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Actarus



Joined: 19 May 2008
Posts: 33

PostPosted: Fri May 30, 2008 7:43 pm    Post subject: Reply with quote

:) yes Im very corious and I want know the I/O port for better emualtions. But now Im using the HLE, there arent info on hardware.
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capz



Joined: 20 May 2008
Posts: 6

PostPosted: Sat May 31, 2008 6:40 am    Post subject: Reply with quote

link doesn't appear to be working for me
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Actarus



Joined: 19 May 2008
Posts: 33

PostPosted: Sat May 31, 2008 3:13 pm    Post subject: Reply with quote

Today there is a link, all suggestion are important, thanks
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Sat May 31, 2008 9:17 pm    Post subject: Reply with quote

if you can make it highly portable (various os and architectures). it's something missing from the other emulator which works only on windows and requires the .net framework
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hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Sat May 31, 2008 10:33 pm    Post subject: Reply with quote

can you give us more details about how it works :

1) using an interpreter or dynamic recompiler ?

do you use a generator of x86 instruction ?

are all the set of psp instructions interpreted/emulated (fpu, vfpu) ?

2) using a static or dynamic HLE ?

do you have static set of emulated SCE functions or do you load modules as well ?

I can see in your executable you are using disasm.C from prxtool (surely for a psp debugger) and OpenGL probably to emulate GE commands.

just remind that we are psp developers here, so don't only advertise you release a psp emulator without details to starve us into frustration.
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Actarus



Joined: 19 May 2008
Posts: 33

PostPosted: Sun Jun 01, 2008 12:39 am    Post subject: Reply with quote

1) Im using an interpreter, it's incomplete now :)

2) static set of emulated SCE and they are ... :)
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whistler



Joined: 04 Mar 2008
Posts: 40

PostPosted: Sun Jun 01, 2008 1:56 am    Post subject: Reply with quote

could your emulator be compiled to run under linux? it runs under wine and i have managed to run some of the gu samples but it would be nice to have a dedicated linux binary
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Actarus



Joined: 19 May 2008
Posts: 33

PostPosted: Sun Jun 01, 2008 12:05 pm    Post subject: Reply with quote

Sorry now im busy with emulator and I cant work on Linux in the next future...
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