forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How's SDL doing?

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
Neil Stevens



Joined: 27 Jan 2005
Posts: 79
Location: California

PostPosted: Fri Apr 15, 2005 12:29 am    Post subject: How's SDL doing? Reply with quote

Because of health problems, I haven't been able to follow over the last few months, so can someone tell me how the SDL port is doing? How featureful is it, how many extra libs are working, and how likely is it that one can port SDL games over to the PS2?

Thank you,
Back to top
View user's profile Send private message Visit poster's website
rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Fri Apr 15, 2005 11:07 am    Post subject: Reply with quote

I found SDLmixer works great.
Back to top
View user's profile Send private message
BraveDog



Joined: 30 Dec 2004
Posts: 29
Location: Cleveland

PostPosted: Fri Apr 15, 2005 9:50 pm    Post subject: Reply with quote

I have been using Stella 1.4.1 (atari 2600 emu) to test the current SDL.
I had to get pal/ntsc detection working (I submitted a patch to blackdroid for this).
Next Stella uses SDL_getTicks() so I compiled with ENABLE_TIMERS and pasted in timer code from ps2bor. I looked a little into finishing up the timer code, but haven't started it at this point.
I also needed to change the joystick code because Stella uses the AXIS events. So I added code to check and put the pad into Dual Shock mode.
I would submit this change, but I still have bugs in detecting a second pad.
After those changes Stella runs. Without sound it is running full speed, but slows down quite a bit when sound emu (SDL_mixer) is enabled.
I wanted to look into moving SDL_mixer to the IOP.
-BD
Back to top
View user's profile Send private message
Neil Stevens



Joined: 27 Jan 2005
Posts: 79
Location: California

PostPosted: Fri Apr 15, 2005 11:49 pm    Post subject: Reply with quote

Wow, thanks, it's sounding very nice.
Back to top
View user's profile Send private message Visit poster's website
gawd



Joined: 09 Feb 2005
Posts: 28
Location: Israel

PostPosted: Sun Apr 17, 2005 5:09 am    Post subject: Reply with quote

Hey.

I've been away for quite a while, and didn't commit any changes for SDL. I am very impressed to see that other people use SDL/PS2 for their own projects. I have three/four projects, 90% done, for PS2 and I hope to get around and finish them soon.

As for the post.

SDL_Mixer works with modules, waves and rwops. MP3 requires enabling of a variable in the Makefile, and ogg/midi are completely disabled at the moment. I had problems with my GCC, which is why I stopped coding for PS2 (recently I recompiled the new toolchain under freebsd and it works perfectly.)

Anyway. SDL_Timer is implemented WRONG. And SDL_GetTicks returns 0. I reimplemented SDL as I progressed with my projects. I should have posted an SDL progress bar, but if somebody implemented these, I'd be more than glad to be given the patches.

All in all. I can be contacted via private message or email, as I am __so occupied__ with work and life :)

Cheers!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
gawd



Joined: 09 Feb 2005
Posts: 28
Location: Israel

PostPosted: Mon Apr 25, 2005 12:12 am    Post subject: SDL status page Reply with quote

Hey.

I finally added an entry to my wiki. I will update it whenever PS2SDL is upgraded.
In the meanwhile, you can check the status at

http://www.megidish.net/wiki/index.php?title=ps2sdl

-- gawd.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group