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So, how is the toolchain coming along?

 
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Mon Mar 08, 2004 3:20 pm    Post subject: So, how is the toolchain coming along? Reply with quote

Its been a while since I've heard anything from anyone about the toolchain. I know there's been some bugs with IOP support and other things. So, what's the status? Any chance I can collect together some patches, combine them, and release an updated autobuild script?

Are they ready for primetime yet? If not, anything I can do to help?
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Mon Mar 08, 2004 5:30 pm    Post subject: Reply with quote

Right now, I am quite busy with a job proposal I got, setting things up etc... So I don't have much free time yet on my side to plunge into that kind of things, sorry :)
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Mon Mar 08, 2004 5:46 pm    Post subject: Reply with quote

http://ps2dev.sf.net/downloads/binutils-2.14-IOP-20040307.diff

This is a patch to fix most of the issues with binutils 2.14 for the IOP. The most important thing is that you can build IOP seperately from ps2-binutils or ee-binutils.

Unfotunately, whether it's a bug in GCC or binutils I'm not sure, but some modules compiled with iop-gcc 3.2.2 and iop-binutils 2.14 crash upon execution. I haven't looked at it in depth yet.
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