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AT3MOD and the Media Engine

 
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Vincent_M



Joined: 03 Apr 2007
Posts: 73

PostPosted: Tue Nov 06, 2007 1:31 pm    Post subject: AT3MOD and the Media Engine Reply with quote

I'm sure many of you have seen this thread:
http://forums.ps2dev.org/viewtopic.php?t=5500&postdays=0&postorder=asc&start=30

It's on moonlight's at3 loader and player. Does this run the PSP's Media Engine? I think it runs on the PSP's CPU. If it does, which I'm kinda assuming it is after looking at the source, how would I get music to run on the ME? Which header files in the pspsdk should I look at?
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cooleyes



Joined: 18 May 2006
Posts: 125

PostPosted: Tue Nov 06, 2007 1:41 pm    Post subject: Reply with quote

you can see this thread

http://forums.ps2dev.org/viewtopic.php?t=8357&highlight=

it use audiocodec to decode atrac3 & atrac3plus
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Vincent_M



Joined: 03 Apr 2007
Posts: 73

PostPosted: Tue Nov 06, 2007 2:25 pm    Post subject: Reply with quote

I remember looking at that code a while back... That only decodes the files, right? I would still have to provide the playback code. How does the code in that post store the data to memory? Where would be the next step to get it to play via the ME? Is the answer in pspaudio.h and pspaudiolib.h? I'm in a bit of the rush for a minute, sorry if my question seems too basic...
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