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ARGB texture loading from .o file

 
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AnonymousTipster



Joined: 01 Jul 2005
Posts: 197

PostPosted: Sat Aug 20, 2005 8:36 pm    Post subject: ARGB texture loading from .o file Reply with quote

Currently, I am creating .RAW files in PaintShopPro, then using bin2o, then linking them into the program with the Makefile. To display them properly, I load them using convertimage() (from spharm).
The .RAW files I am creating are only RGB format, and the convertImage() only reads the RGB values. Is there any way of creating ARGB .RAW files, or is there another format that can be used?

Thanks.
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