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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Fri Dec 23, 2005 11:27 pm Post subject: I'm new at this and have a question |
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hi (sorry if my english is not god) , I've read part of the tutorials in this web and I want to know if I need a hard drive in my PS2 ad upload there all the software I'll make.
Or if I can develop it only in my PC, burn it in a cd/dvd and run that cd/dvd in my PS2. (I would prefer that option)
thxs ^__^ |
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weltall
Joined: 20 Feb 2004 Posts: 310
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Posted: Sat Dec 24, 2005 12:16 am Post subject: |
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you need a software to do the first and it's pretty boring to do every build.
for the cd dvd (why using them?) you need a mod. the better thing to do is buying a network adaptor (new ps2 has it integrated) and load ps2link. then you can send the bins to the ps2 and load directly throught lan. also you can soft reset the ps2 to load a new build without burning cd or resetting, and finally you have some basic debug functions (see printf) |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Sat Dec 24, 2005 12:36 am Post subject: |
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well, my PS2 has mod, I would like to know if it's possible to do that building in the cd...
I don't have a Network Adaptor, but if I buy one, would I have to use a hard drive too? or I'll only need the ps2link???
thxs |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Sat Dec 24, 2005 2:03 am Post subject: |
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No, you do not need a hard drive.
And you definitely want to get a network adapter if you are going to be doing homebrew. With ps2link you can test very easily and don't have to waste cdrs to test. _________________ Shoot Pixels Not People!
Makeshift Development |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat Dec 24, 2005 4:44 am Post subject: |
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| I initially started by using CDs myself. The cons: takes time to burn a CDR, and if you check every single revision you make you can easily go through dozens of CDRs. I switched to the network link rather quickly. It's very nice. It makes testing those minor changes very quick and easy. Just make the new revision, run ps2client to check it, then do it again. |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Sat Dec 24, 2005 7:50 am Post subject: |
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well, I think I'll buy it.
will the network adapterl run fine if I have a mod chip in my PS2, and if I have any version of the PS2 (ovbiously not slim) ? |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Sat Dec 24, 2005 3:02 pm Post subject: |
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| A mod-chip won't cause any problem with the network adapter. Also, the model shouldn't make any difference, other than the new slimline model as you mentioned. |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Sat Dec 24, 2005 6:18 pm Post subject: |
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| thxs, I will definitely buy it (or borrow it form a friend xD) |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Thu Dec 29, 2005 6:45 am Post subject: |
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| One more qustion, do I connect the PS2 to the PC by USB, router or by another way? |
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cheriff Regular
Joined: 23 Jun 2004 Posts: 262 Location: Sydney.au
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Posted: Thu Dec 29, 2005 8:24 am Post subject: |
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With the network adapter, the ps2 is just another machine on the network. You can either connect it directly to your pc with a cross over cable, or go through a router if you have one already. (note in either case you have to set a static IP address...) _________________ Damn, I need a decent signature! |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Tue Jan 03, 2006 6:45 am Post subject: |
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I've seen in the tutorials section that there are 2 ways for linking PS2 with the pc: naplink(USB) and ps2link(cross over cable or hub).
which one do U recommend me??
and in the naplink section it only says using messiah modchip, it will work fine if I use another modchip?
thxs |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Tue Jan 03, 2006 9:32 am Post subject: |
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| Khell wrote: | I've seen in the tutorials section that there are 2 ways for linking PS2 with the pc: naplink(USB) and ps2link(cross over cable or hub).
which one do U recommend me??
and in the naplink section it only says using messiah modchip, it will work fine if I use another modchip?
thxs |
Yes. I used to boot the naplink PS2 disc with the SBox until I finally put naplink onto the memory card for use with the ID exploit. That was very quick and works great with Windows. I don't recommend naplink with linux as linux automatically tries to establish a network connection across systems using a USB network cable, so it interferes with naplink. Using the ethernet via ps2link is the best method for linux devs. |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Tue Jan 03, 2006 4:10 pm Post subject: |
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if I already have my PS2 modchipped, which things do I need for every way of connecting my PS2 to the PC: naplink(USB), ps2link(cross over cable) or ps2link(hub)
thxs |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Tue Jan 03, 2006 4:24 pm Post subject: |
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If you spent more than 20 seconds looking you could have found that info easily... but ok, I'll be nice and here...
naplink -- a special USB networking cable based on the PL2301 chipset
ps2link -- PS2 network adapter and either a crossover cable (and spare nic on PC) or a hub/switch (with PC connected to it as well) _________________ Shoot Pixels Not People!
Makeshift Development |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Wed Jan 04, 2006 1:49 am Post subject: |
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haha, thanks for being nice XD, but I wanted to know if I need any boot disc or something like that,
also if I need the network adaptor if I use naplink.
thxs |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Wed Jan 04, 2006 6:31 am Post subject: |
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Both naplink and ps2link have ps2 side software that must be run before you can communicate with the pc. Both can be run from a CD with a mod chip or swap discs, and both can be run from the memory card using the Independence Day exploit (search the forum for the hundreds of posts on that).
For example, the way I currently run ps2link: I boot my SwapMagic CD, then swap in a CD with the ps2link ps2 side software. The ps2link ps2 side software then sets up the ethernet to communicate with the pc and waits for commands. Then in a shell in linux, I type "ps2client execee host:testprogram.elf" to run a program on the ps2. Running "ps2client reset" will reset the ps2 back to waiting for another command from the pc.
Naplink would be virtually identical in how it was used. |
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Khell
Joined: 23 Dec 2005 Posts: 9
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Posted: Wed Jan 04, 2006 2:47 pm Post subject: |
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thanks
and about the connections, do I always have to use the PS2 Network Adaptor in any of the 3 ways of connecting PS2 with PC (naplink, ps2link(hub) or ps2link(crossover cable) )??
thxs again XD |
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cheriff Regular
Joined: 23 Jun 2004 Posts: 262 Location: Sydney.au
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Posted: Thu Jan 05, 2006 8:01 am Post subject: |
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| Quote: | | and about the connections, do I always have to use the PS2 Network Adaptor in any of the 3 ways of connecting PS2 with PC (naplink |
| Quote: | | naplink -- a special USB networking cable based on the PL2301 chipset | So you need the USB cable with the correct chipset in it, see the USB ports on the front of the ps2? No network adapter required!
| Quote: | | ps2link(cross over cable) or ps2link(hub) |
| Quote: | | PS2 network adapter and either a crossover cable (and spare nic on PC) or a hub/switch (with PC connected to it as well) | If you think about it for a second, it would be quite hard to a network cable in without the adapter, right?
And yes, if you use a network method, you do need the adapter Always. _________________ Damn, I need a decent signature! |
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