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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Wed Jan 18, 2006 10:39 pm Post subject: sceGumDrawArray and huge models |
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as sceGumDrawArray is defined:
| Code: | void sceGumDrawArray ( int prim,
int vtype,
int count,
const void * indices,
const void * vertices
) |
if i pass to count a value like unsigned shor it works fine
when i switch over to unsigned long the model gets fucked up (no other changes in code...)
as int can be 2 or 4 bytes i am curious whats going wrong there...
int
-32'768 ... 32'767 or
-2'147'483'648 .. 2'147'483'647
while unsigned long = 4 byte
0 ... 4'294'967'295
the range is the same (IF int is implemented as 4-byte)
any ideas?
greets
lumo
PS: i do not want to crop the models in parts... _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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sandberg
Joined: 05 Oct 2005 Posts: 90 Location: Denmark
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Posted: Thu Jan 19, 2006 2:44 am Post subject: |
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This is caused by the fact, that when the sceGuDrawArray sends the last command to the GU, it packs the primitive type and the count parameter into the same 32 bit argument. Where the 16 upper bits is the primitive and the lower 16 bit is the number of vertices / indices. So you can only use 16 bit for the count.
I've marked the code below in red.
| Quote: |
void sceGuDrawArray(int prim, int vtype, int count, const void* indices, const void* vertices)
{
if (vtype)
sendCommandi(18,vtype);
if (indices)
{
sendCommandi(16,(((unsigned int)indices) >> 8) & 0xf0000);
sendCommandi(2,((unsigned int)indices) & 0xffffff);
}
if (vertices)
{
sendCommandi(16,(((unsigned int)vertices) >> 8) & 0xf0000);
sendCommandi(1,((unsigned int)vertices) & 0xffffff);
}
sendCommandiStall(4,(prim << 16)|count);
}
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_________________ Br, Sandberg |
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Thu Jan 19, 2006 2:57 am Post subject: |
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bugga
at least i know... its not my programming fault :)
thanks
lumo _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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