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rapso
Joined: 28 Mar 2005 Posts: 147
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Posted: Mon Nov 06, 2006 11:18 am Post subject: confusing sceGuClear |
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| Why does sceGuClear set clearflags to 0xd3, draw a sprite and set 0 to 0xd3? Doesn't the register 0xd3 already clear the screen? |
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dot_blank

Joined: 28 Sep 2005 Posts: 498 Location: Brasil
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Posted: Mon Nov 06, 2006 6:15 pm Post subject: |
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:) _________________ 10011011 00101010 11010111 10001001 10111010 |
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chp
Joined: 23 Jun 2004 Posts: 313
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Posted: Mon Nov 06, 2006 10:25 pm Post subject: |
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0xd3 is only enabling the "clear mode" (which overrides whatever texture-settings or other modes that are enabled), nothing else. You have to clear the portion you need yourself. After the clear has been done, the clear mode is disabled. _________________ GE Dominator |
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