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Ignatius
Joined: 15 May 2006 Posts: 2
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Posted: Mon May 15, 2006 8:49 pm Post subject: Homebrew into distributable? |
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HI,
REAL noob here
I understand that the premise of this site is that it's possible to develop run your own programs on a PS2.
What happens next?
Supposing you've created a piece of software that you then want to sell, what is required?
How does the unmodified PS2 differentiate between a commercial piece of software and homebrew to decide whether it should boot from it? Is it as simple as getting the code stamped onto an original CD/DVD or is there some more complex process underway (certificates perhaps?)
I have an idea that might be interesting to develop, but if the code is continually stuck as homebrew then there's less incentive.
Hope you can help |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Mon May 15, 2006 9:15 pm Post subject: |
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Without getting licensed by sony and getting a publisher you aren't going to get anything made that will run on an unmoddified PS2 (excluding the well known boot methods that don't require an actual mod, blah blah.. you know what I mean) _________________ Shoot Pixels Not People!
Makeshift Development |
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Ignatius
Joined: 15 May 2006 Posts: 2
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Posted: Tue May 16, 2006 4:01 am Post subject: |
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| sounds expensive... |
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JorDy
Joined: 11 Dec 2005 Posts: 121
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Posted: Tue May 16, 2006 4:53 am Post subject: |
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| very expensive! i think licenses are arround $10,000 |
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