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PSP dev in CodeBlocks

 
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dospro



Joined: 14 Sep 2006
Posts: 13

PostPosted: Mon Sep 18, 2006 2:10 pm    Post subject: PSP dev in CodeBlocks Reply with quote

Hi. Well, my propose is to get CodeBlocs use the cygwin for psp development. I have done this previously with dreamcast, and i know its posible with PSP.
I tried looking at Dev-C++ config for PSP, but the web says something about logan giving permision to enter. Who knows?
Any way, can some one just tell me the parameteres and commands needed for compiling a project? then i could to put them in the correct place in CodeBlocks to make it work.


For those who dont know, Code:Blocks is a cool IDE, much better than Dev-C++, for developing C/C++. And also availabel for linux.

www.codeblocks.org
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Mon Sep 18, 2006 3:23 pm    Post subject: Reply with quote

well normally you have a makefile and just type make for a 1.0 EBOOT and make kxploit / SCEkxploit if you want a 1.50 kxploited eboot (the first does a kxploit with corrupt folders in the vsh the other don't)

if you are building a prx you just need make
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adrahil



Joined: 16 Mar 2006
Posts: 277

PostPosted: Mon Sep 18, 2006 8:41 pm    Post subject: Reply with quote

look at the .mak files in $PSPSDK/psp/sdk/lib/......
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lynx44



Joined: 01 Jun 2005
Posts: 12

PostPosted: Tue Sep 19, 2006 2:55 pm    Post subject: Reply with quote

I know this isn't your question, but have you tried using Eclipse? Free and totally compatible. Great IDE, I used it at school, now at work, and for PSP dev.

-Matt
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