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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Sat Dec 13, 2008 3:18 pm Post subject: sceDisplayGetCurrentHcount, Something interesting... :O |
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I just tested this and values looked intriguing.
I felt like it returned values based on what was shown on screen;
Anything to do with Display Power Saving or hidden interlacing techniques? _________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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Smong
Joined: 04 Sep 2007 Posts: 82
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Posted: Mon Dec 15, 2008 4:25 am Post subject: |
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What kind of results did you get?
Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount. _________________ (+[__]%) |
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Mon Dec 15, 2008 1:57 pm Post subject: |
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| Smong wrote: | What kind of results did you get?
Last time I tried this sceDisplayGetCurrentHcount and sceDisplayGetAccumulatedHcount didn't add up. For example add the return value of sceDisplayGetCurrentHcount each frame to some variable and see if it grows at the same rate as sceDisplayGetAccumulatedHcount. |
I wonder what exactly HCount means... Horizontal Refresh rate? (improbable, what else?) _________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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