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About eggchess and sge

 
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terryxq



Joined: 12 Oct 2005
Posts: 16

PostPosted: Wed Oct 12, 2005 9:33 pm    Post subject: About eggchess and sge Reply with quote

Hi.

I've installed SDL* from svn.

When I compiled eggchess, the following error msg showed:

Code:
sge/libSGE.a(sge_bm_text.o): In function `sge_BF_CreateFont(SDL_Surface*, unsign
ed char)':
sge_bm_text.cpp:(.text+0x534): relocation truncated to fit: R_MIPS_GPREL16 again
st `std::nothrow'
sge_bm_text.cpp:(.text+0x720): relocation truncated to fit: R_MIPS_GPREL16 again
st `std::nothrow'
collect2: ld returned 1 exit status
make: *** [eggchess.elf] Error 1


Then I commented the "nothrow" in sge_bm_text.cpp, It's compiled successful. But on my PSP, when eggchess runs the screen was in darkness and pressing "home" to exit my PSP would be no-response then power off.


Could anyone help me out? I really want to use SDL/sge for my apps.

thanks.
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Wed Oct 12, 2005 11:19 pm    Post subject: Reply with quote

I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).

If you're still having difficulty, you may prefer SDL_gfx.
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terryxq



Joined: 12 Oct 2005
Posts: 16

PostPosted: Thu Oct 13, 2005 1:33 am    Post subject: Reply with quote

rinco wrote:
I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).

If you're still having difficulty, you may prefer SDL_gfx.


thanks. I'm so sorry that I forgot cp gfx to EBOOT folder. -_-
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