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terryxq
Joined: 12 Oct 2005 Posts: 16
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Posted: Wed Oct 12, 2005 9:33 pm Post subject: About eggchess and sge |
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Hi.
I've installed SDL* from svn.
When I compiled eggchess, the following error msg showed:
| Code: | sge/libSGE.a(sge_bm_text.o): In function `sge_BF_CreateFont(SDL_Surface*, unsign
ed char)':
sge_bm_text.cpp:(.text+0x534): relocation truncated to fit: R_MIPS_GPREL16 again
st `std::nothrow'
sge_bm_text.cpp:(.text+0x720): relocation truncated to fit: R_MIPS_GPREL16 again
st `std::nothrow'
collect2: ld returned 1 exit status
make: *** [eggchess.elf] Error 1 |
Then I commented the "nothrow" in sge_bm_text.cpp, It's compiled successful. But on my PSP, when eggchess runs the screen was in darkness and pressing "home" to exit my PSP would be no-response then power off.
Could anyone help me out? I really want to use SDL/sge for my apps.
thanks. |
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rinco
Joined: 21 Jan 2005 Posts: 255 Location: Canberra, Australia
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Posted: Wed Oct 12, 2005 11:19 pm Post subject: |
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I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).
If you're still having difficulty, you may prefer SDL_gfx. |
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terryxq
Joined: 12 Oct 2005 Posts: 16
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Posted: Thu Oct 13, 2005 1:33 am Post subject: |
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| rinco wrote: | I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).
If you're still having difficulty, you may prefer SDL_gfx. |
thanks. I'm so sorry that I forgot cp gfx to EBOOT folder. -_- |
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