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PSPGolf v0.1 - Initial release

 
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LauriN



Joined: 13 Feb 2006
Posts: 1

PostPosted: Mon Feb 13, 2006 9:27 pm    Post subject: PSPGolf v0.1 - Initial release Reply with quote

PSPGolf v0.1 - Initial release

Version: 0.1
Last update: 13.2.2006
Status: Initial Release - Stable but still under development :)

Description: Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The "maps" can be drawn in any MS-Paint-like program, which supports the PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated "on the fly" while playing. Therefore there is no need for a tile-based editor, because the ability of "painting" maps is much more flexible. Please note, that this is the initial release, and therefore it looks quite "cheap", so stay tuned for the next releases! :D

Current features:
  • 1 player mode
  • Basic elements (walls, water, sand)
  • Ability of choosing from different "Map Packs"
  • 1 "Map Pack" with 10 maps in the initial release

Planned features:
  • More "Map Packs"
  • Ability of saving highscore
  • Additional standalone version
  • 2 player mode
  • maybe "n player" mode
  • maybe WiFi mode

Installation instructions:
  1. Get & install Lua Player: http://www.luaplayer.org/
  2. Copy the entire PSPGolf directory into the Lua Player "Applications" directory.

Gameplay:
Navigation while in a menu:
  • DPad U/D: Next menu entry
  • Cross: Select
  • Select: Screenshot
  • Start: Quit game

While playing a map:
  • Analog Pad: Change angle / power
  • DPad U/D: Change angle (fine)
  • DPad L/R: Change power (fine)
  • Cross: Shoot
  • Select: Screenshot
  • Start: Quit game

Notes: This is my first game written in Lua, so the code might look ugly for an Lua pro. :)

Changelog:
0.1 (13.2.2006)
- Initial release

Screenshots:
Main menu:


Playing a map:


Playing another map:


Score overview:


Download: Get it from my board: http://dev.laurin.net.tf/ or from here.
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