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PSPgl

 
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Tue Jan 10, 2006 11:12 am    Post subject: PSPgl Reply with quote

Is there somethign wrong with the pspgl from the svn? Because whenever i try to use it to port something it comes up with errors with the pspgl.
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Tue Jan 10, 2006 3:13 pm    Post subject: Reply with quote

no it works perfectly fine. =)

people usually post there errors when thy want help. unless your just making a statement.
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Wed Jan 11, 2006 8:41 am    Post subject: Reply with quote

Alright i was trying to port rRootage and i put the error message into cygwin it came up with:

glViewport
/home/Nick/psptoolchain/SVN/pspgl/glViewport.c:9
??
??:0
initGL
/home/Nick/psptoolchain/projects/port/rr/src/screen.c:54

On line 54 of screen.c all it says is: void drawLine(GLfloat, GLfloat, GLfloat,

Thanks for the help!
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jsgf



Joined: 12 Jul 2005
Posts: 254

PostPosted: Wed Jan 11, 2006 11:07 am    Post subject: Reply with quote

That's a meaningless mess. Is that really what it output?

BTW, rRootage has been ported at least twice so far. mrbrown's seems to work well. http://forums.ps2dev.org/viewtopic.php?t=4301
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Wed Jan 11, 2006 1:15 pm    Post subject: Reply with quote

I know im trying myself tho :D
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Wed Jan 11, 2006 3:44 pm    Post subject: Reply with quote

why not trying to compile one of the test examples or port a simple triangle into the screen first rather then porting a game into pspgl, to first see if you installed pspgl correctly.
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Thu Jan 12, 2006 8:43 am    Post subject: Reply with quote

Lol good idea ill give it a try!
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Thu Jan 12, 2006 12:11 pm    Post subject: Reply with quote

ughhh... It had an error converting the firfox pic in the test program!
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Thu Jan 12, 2006 2:16 pm    Post subject: Reply with quote

install zlib, then install libpng. then make sure you got ImageMagick. if your using cygwin, just run the setup and make sure its installed.
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Fri Jan 13, 2006 2:13 pm    Post subject: Reply with quote

Alright i installed image magik and all the libs. Will imagemagik automatically work when i try and compile the test?
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Fri Jan 13, 2006 3:28 pm    Post subject: Reply with quote

yes it should work fine. have you tried compiling it? if you got errors please post them.
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Jim



Joined: 02 Jul 2005
Posts: 487
Location: Sydney

PostPosted: Fri Jan 13, 2006 8:52 pm    Post subject: Reply with quote

Had the same problem myself. Found this troubleshooting list on google
Quote:
Reinstall the xorg-x11-bin-dlls package. Make sure not to reinstall any XFree-* packages. Check if /usr/X11R6/bin/cygX11-6.dll does exist. Check if $PATH contains /usr/X11R6/bin.

I was definitely missing the path.

Jim
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Sat Jan 14, 2006 11:24 am    Post subject: Reply with quote

Alright the test went all the way through without errors. Is there supposed to be an eboot?
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Sat Jan 14, 2006 2:04 pm    Post subject: Reply with quote

no there not. just the elf files. copy them and put them into the tools directory. run the psp-install tool and it will give instructions on how to install it to your psp.
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jsgf



Joined: 12 Jul 2005
Posts: 254

PostPosted: Sat Jan 14, 2006 3:22 pm    Post subject: Reply with quote

Actually, you can do "make install-<testname>" to just make them install. For example, "make install-vertexblend".

"make install" will install everything.
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Twenty 2



Joined: 25 Jul 2005
Posts: 15

PostPosted: Sat Jan 14, 2006 3:37 pm    Post subject: Reply with quote

Alright what am i suppost to install. when i hit make install, it repeats the same code over and over agian an nothing happens...
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Sat Jan 14, 2006 5:25 pm    Post subject: Reply with quote

look for any elf file. example
Code:
ls *.elf
cp eglcube.elf ../tools
cd ../tools
PSP_MOUNTDIR=/media/usb/ PSP_REVISION=1.50 ./psp-install eglcube.elf --eboot-title=GL_TEST

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BlackPhoenix



Joined: 06 Dec 2005
Posts: 4

PostPosted: Fri Jan 20, 2006 5:25 am    Post subject: Reply with quote

This topic, Post #5 By Grom mentioned a similar error to Twenty 2.. the 'umount' or un-mount ability for cygwin is really dodgy and is giving me errors even when 'install-settings' var PSP_MOUNTDIR is set.. its not much of a problem as I can still build each .elf file into a working EBOOT..

Here is the error:
Code:
while [ ! -d /cygdrive/i/psp/game ]; do mount /cygdrive/i; sleep 1; done
PSP_MOUNTDIR=/cygdrive/i \
        ../tools/psp-install --psp-revision=1.50 bezier.elf \
        --eboot-title="bezier 2006/01/19 18:02:19" --eboot-icon="firefox.png"
install bezier.elf for rev1.50 on '/cygdrive/i/PSP/GAME/bezier/'...
umount /cygdrive/i
umount: /cygdrive/i: No such file or directory
make: *** [install-bezier] Error 1
rm perfmeter.o psp-setup-bezier.o firefox.raw screenshot.o bezier.o


Just wondered if someone could explain it for general knowledge.. I may try re-install the lib related to mount and umount.. see if that works.
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jsgf



Joined: 12 Jul 2005
Posts: 254

PostPosted: Fri Jan 20, 2006 6:33 am    Post subject: Reply with quote

Yeah, that mount stuff is really for my convenience. It should work well on any Unix-like system, but I'd be surprised if it worked under Windows.

I'm not really sure how to deal with it. What's the manual proceedure for installing things on the PSP under Windows?
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SiW



Joined: 10 Aug 2005
Posts: 7
Location: Whittemore, Iowa, USA

PostPosted: Fri Jan 20, 2006 6:45 am    Post subject: Reply with quote

I just got rid of the umount. I've yet to get any memory stick corruption, but YMMV ;)
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Fri Jan 20, 2006 11:12 am    Post subject: Reply with quote

jsgf wrote:
Yeah, that mount stuff is really for my convenience. It should work well on any Unix-like system, but I'd be surprised if it worked under Windows.

I'm not really sure how to deal with it. What's the manual proceedure for installing things on the PSP under Windows?


yes it does work under windows. just have to create a mount. example mount e: /cygdrive/e
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