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Josh1billion

Joined: 12 Jul 2005 Posts: 32 Location: Wisconsin, USA
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Posted: Sat Jul 16, 2005 4:59 am Post subject: This is really, really weird... |
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I've compiled my application and everything, but when I put it on my PSP to test it out, it shows up as "Hello PSP World v1.0" with that same default icon. So I tried to run it, but I get that old "The game could not be started error." Of course, I am using the 1.5 method, I'm not a moron, and yet it's giving that "1.0 on 1.5" error.
This is quite strange. My makefile does not have the words "Hello PSP World" anywhere, also.
In the past, it has compiled and worked fine with the PS2Dev environment. This is my first time getting it to compile successfully with the PSP toolchain (pre-compiled), and for some reason it thinks it's a hello world app which can't be started...
o_O _________________ Josh1billion - PHP, C++, PSP programmer. |
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Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
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Posted: Sat Jul 16, 2005 5:31 am Post subject: |
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Your make file will have something along the lines of a "hello world" in it, check it out. _________________ Lego of my Ago! |
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Josh1billion

Joined: 12 Jul 2005 Posts: 32 Location: Wisconsin, USA
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Posted: Sat Jul 16, 2005 5:47 am Post subject: |
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Like I said though, it doesn't. Here's my entire Makefile:
| Code: | TARGET = breakout
OBJS = SOLID.o Controller.o Graphics.o
INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LDFLAGS =
LIBS = -lm
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Breakout v0.01
include $(PSPSDK)/lib/build.mak
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_________________ Josh1billion - PHP, C++, PSP programmer. |
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Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
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Posted: Sat Jul 16, 2005 6:15 am Post subject: |
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Did you try doing a 'make kxploit' and using those two directories? _________________ Lego of my Ago! |
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Josh1billion

Joined: 12 Jul 2005 Posts: 32 Location: Wisconsin, USA
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Posted: Sat Jul 16, 2005 7:50 am Post subject: |
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make kxploit? I use Sei PSP Tool to convert. I've also tried using Easy PBP Installer but the same thing.
Which two directories are you talking about? INCDIR and LIBDIR? Not sure what I would put for those (compiles fine empty). _________________ Josh1billion - PHP, C++, PSP programmer. |
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Josh1billion

Joined: 12 Jul 2005 Posts: 32 Location: Wisconsin, USA
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Posted: Sat Jul 16, 2005 8:48 am Post subject: |
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Hmm.. I wasn't able to figure it out so instead I've just restarted the project, using one of the PSP SDK samples as my starting point.
Thanks anyway, but no need in trying to solve the problem anymore.. this solution is easiest. :P _________________ Josh1billion - PHP, C++, PSP programmer. |
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Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
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Posted: Sat Jul 16, 2005 3:29 pm Post subject: |
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What I meant, is that instead of just typing to compile your code, you can type and it will make your code into the kxploit. No need for any other 3rd party applications. From there you just drop the two directories into your PSP. _________________ Lego of my Ago! |
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