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This is really, really weird...

 
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Josh1billion



Joined: 12 Jul 2005
Posts: 32
Location: Wisconsin, USA

PostPosted: Sat Jul 16, 2005 4:59 am    Post subject: This is really, really weird... Reply with quote

I've compiled my application and everything, but when I put it on my PSP to test it out, it shows up as "Hello PSP World v1.0" with that same default icon. So I tried to run it, but I get that old "The game could not be started error." Of course, I am using the 1.5 method, I'm not a moron, and yet it's giving that "1.0 on 1.5" error.

This is quite strange. My makefile does not have the words "Hello PSP World" anywhere, also.

In the past, it has compiled and worked fine with the PS2Dev environment. This is my first time getting it to compile successfully with the PSP toolchain (pre-compiled), and for some reason it thinks it's a hello world app which can't be started...

o_O
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Sat Jul 16, 2005 5:31 am    Post subject: Reply with quote

Your make file will have something along the lines of a "hello world" in it, check it out.
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Josh1billion



Joined: 12 Jul 2005
Posts: 32
Location: Wisconsin, USA

PostPosted: Sat Jul 16, 2005 5:47 am    Post subject: Reply with quote

Like I said though, it doesn't. Here's my entire Makefile:

Code:
TARGET = breakout
OBJS = SOLID.o Controller.o Graphics.o

INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)

LIBDIR =
LDFLAGS =
LIBS = -lm

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Breakout v0.01

include $(PSPSDK)/lib/build.mak

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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Sat Jul 16, 2005 6:15 am    Post subject: Reply with quote

Did you try doing a 'make kxploit' and using those two directories?
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Josh1billion



Joined: 12 Jul 2005
Posts: 32
Location: Wisconsin, USA

PostPosted: Sat Jul 16, 2005 7:50 am    Post subject: Reply with quote

make kxploit? I use Sei PSP Tool to convert. I've also tried using Easy PBP Installer but the same thing.

Which two directories are you talking about? INCDIR and LIBDIR? Not sure what I would put for those (compiles fine empty).
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Josh1billion



Joined: 12 Jul 2005
Posts: 32
Location: Wisconsin, USA

PostPosted: Sat Jul 16, 2005 8:48 am    Post subject: Reply with quote

Hmm.. I wasn't able to figure it out so instead I've just restarted the project, using one of the PSP SDK samples as my starting point.

Thanks anyway, but no need in trying to solve the problem anymore.. this solution is easiest. :P
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Sat Jul 16, 2005 3:29 pm    Post subject: Reply with quote

What I meant, is that instead of just typing
Code:
make
to compile your code, you can type
Code:
make kxploit
and it will make your code into the kxploit. No need for any other 3rd party applications. From there you just drop the two directories into your PSP.
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