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sony bug in sceAudioOutput?

 
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VGV



Joined: 12 Jun 2007
Posts: 3

PostPosted: Mon Nov 05, 2007 6:46 pm    Post subject: sony bug in sceAudioOutput? Reply with quote

hello

sorry for bad english, its not my native language.

Code:

smplsleft1=sceAudioGetChannelRestLen(mchannel);
sceAudioOutput(mchannel, volume, smplscache[i]);
smplsleft=sceAudioGetChannelRestLen(mchannel);


and if smplsleft1!=0 sceAudioOutput didn't start playing of new part, and smplsleft == smplsleft1-64.

if smplsleft1==0 then all ok. function take new data and start playing.

is it should be like that and im wrong or it is bug in function? i consider it have always start playing of new samples after call.

my psp have firmware 3-71.2 from m33. pspdev form 07.14.2007.
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