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sceKernelExitGame() thread cleanup?

 
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SamuraiX



Joined: 31 Jan 2006
Posts: 76
Location: USA

PostPosted: Wed May 31, 2006 2:43 am    Post subject: sceKernelExitGame() thread cleanup? Reply with quote

I've been adding wireless infrastructure to beats of rage. It was based off the "simple" in the SDK samples. Problem that I'm seeing is when the app is running and I exit the game the PSP crashes using "home" or sceKernelExitGame(). I was under the impression that sceKernelExitGame() would kill and clean up all memory usuage and threads? But it doesn't seem like its working.

The interesting thing here is that if I start the app and and go to the menu to enable wifi I can exit without a problem before selecting the game to start. Should I be closing all connections manually, killing threads, unloading modules before I exit?

Otherwise, the wireless code is running great (except theres lag times)!
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