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Swizzled Textures (again, and again...) & VRAM

 
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Shazz



Joined: 31 Aug 2004
Posts: 244
Location: Somewhere over the rainbow

PostPosted: Wed Dec 14, 2005 8:11 pm    Post subject: Swizzled Textures (again, and again...) & VRAM Reply with quote

I know many posts were already posted on the topic but... still very unclear for me as I never solved the following issue.

If a texture is directly set in VRAM (not using sceGuCopyImage but directly writing the texture in the VRAM address), is it :
- possible to swizzle it (I was not able..) ?
- if not, what's faster ? swizzled in RAM or like that in VRAM ?

Thanks for any help...
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Paco



Joined: 09 Oct 2005
Posts: 54

PostPosted: Thu Dec 15, 2005 7:17 am    Post subject: Reply with quote

Swizzling is independent of where the texture is. Reading and writing to VRAM should be slower than to main RAM, but rendering from VRAM should be faster. Other than that, you can do it however you want.
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