forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

OSK in XMB prx plugin

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
hotter



Joined: 07 Dec 2008
Posts: 53

PostPosted: Thu Feb 26, 2009 7:20 pm    Post subject: OSK in XMB prx plugin Reply with quote

I tried to use OSK (on screen keyboard) in my XMB prx but it crashes. So is it possible at all to use osk in XMB prx plugin? if so, what could I be doing wrong? prx sould be in user mode or kernel?
_________________
Pragramming with:
Microsoft Visual C 2008 + pspsdk MINPSPW 0.8.10
Back to top
View user's profile Send private message
Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Thu Feb 26, 2009 8:36 pm    Post subject: Reply with quote

I don't think a kernel prx can use the OSK. And in user mode there is no memory to load the OSK in XMB on the Phat, aside from various other complications due to the VSH rendering the menu already.
Back to top
View user's profile Send private message
hotter



Joined: 07 Dec 2008
Posts: 53

PostPosted: Thu Feb 26, 2009 9:12 pm    Post subject: Reply with quote

And how about using the same OSK like XMB uses to change Nickname? I guess it is already loaded... Is it possible?
_________________
Pragramming with:
Microsoft Visual C 2008 + pspsdk MINPSPW 0.8.10
Back to top
View user's profile Send private message
Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Thu Feb 26, 2009 9:15 pm    Post subject: Reply with quote

It'll be way to complex to hijack any already loaded ones.
Back to top
View user's profile Send private message
jean



Joined: 05 Jan 2008
Posts: 489

PostPosted: Fri Feb 27, 2009 1:07 am    Post subject: Reply with quote

I don't know if i have well understood, but Torch, do you have any suggestion on how to find already loaded OSKs?
Back to top
View user's profile Send private message
Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Fri Feb 27, 2009 1:37 am    Post subject: Reply with quote

Nah thats way beyond me. You'll have to ask someone with vast reverse engineering experience.
Back to top
View user's profile Send private message
Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Fri Feb 27, 2009 2:03 pm    Post subject: Reply with quote

Kernel mode should have 100% access to any type of function. I'm not saying it does, but it should.

Since the SCE OSK can load on the xmb, you might have to have enough memory to load it. Or it may crash. Ill take a closer look at the xmb memory tomorrow. I might have to check the ipl too.
Back to top
View user's profile Send private message AIM Address
Torch



Joined: 28 May 2008
Posts: 842

PostPosted: Fri Feb 27, 2009 2:57 pm    Post subject: Reply with quote

Dariusc123456 wrote:
Kernel mode should have 100% access to any type of function. I'm not saying it does, but it should.


You can call the functions from kernel, but the the GU stuff that it uses needs allocation in user memory.

Dariusc123456 wrote:
I might have to check the ipl too.

Right. You also better dump the pre-IPL and check that incase they've sabotaged the OSK from being used by homebrew at boot time.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group