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Debug launch server

 
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turkeyman



Joined: 20 Oct 2004
Posts: 75
Location: Brisbane, Australia

PostPosted: Tue Jul 12, 2005 9:09 pm    Post subject: Debug launch server Reply with quote

this might be a stupid question, but i figured i'd give it a shot...

i still dont know a lot about the PSP homebrew and its capabilities, but can anyone see any immediate reasons why this wouldnt be possible (or practical):

writing a program that runs on the psp which runs a server listening for incoming connections from a debug/code server tool..
with a PC, you could connect to the PSP and upload an elf directly, the program could then start a new thread, and point it at the elf entrypoint..
the listening thread would remain active in the background listening for thinks like kill signals to terminate the debugging application thread..
that would majorly increase the build->run/test turnaround time.. waiting at the PSP logo screen takes up most of the debugging time..

obvious limitations would be memory protection? does PSP have memory protection that would prevent it from executing code from general allocated memory..

i'm sure there are lots of other things wrong too, as i'm sure i cant possibly be the first to come up with such a concept.. but i'm interested to know the details..

thanks again :)
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Wed Jul 13, 2005 12:27 am    Post subject: Reply with quote

You've basically described what most devkits are nowadays. :)

A good idea, though. Perhaps we'll see a psp version of ps2link soon enough.
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turkeyman



Joined: 20 Oct 2004
Posts: 75
Location: Brisbane, Australia

PostPosted: Wed Jul 13, 2005 9:52 am    Post subject: Reply with quote

well, yes... it would be nice to treat the PSP like a devkit ;) .. thats the crux of my point..

is that a hint that someone is already working on it?

what about the memory protection? do you know if that would get in the way?
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