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Development on Ubuntu Linux.

 
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DylanNIRVANA



Joined: 03 Jan 2008
Posts: 7

PostPosted: Thu Jan 03, 2008 7:56 am    Post subject: Development on Ubuntu Linux. Reply with quote

Hi,
I recently switched over to ubuntu, Almost full-time now.

And, i wanna start to make homebrew applications for the PSP. Can you guys please tell me how i can do compile everything for ubuntu linux so i can just get in and type make and it will create my EBOOT.PBP file?
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Thu Jan 03, 2008 8:11 am    Post subject: Reply with quote

Learn to search.
http://forums.ps2dev.org/viewtopic.php?t=8535&highlight=install+ubuntu
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu Jan 03, 2008 9:22 am    Post subject: Reply with quote

That's little old... not bad, but there's better, and you would have found it with some searching. Just this once, I'll be nice and give you a URL.

http://www.guztech.nl/tutorials/38-psp

That's the very latest tutorial on setting up the toolchain and major libraries in Ubuntu.
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DylanNIRVANA



Joined: 03 Jan 2008
Posts: 7

PostPosted: Thu Jan 03, 2008 9:14 pm    Post subject: Reply with quote

Jeez, thanks J.F. =)

I didn't realize searching as i have had problems with Cygwin trying to do this and i just wanted to get straight to the point =).
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri Jan 04, 2008 4:23 am    Post subject: Reply with quote

The problem is that there are dozens of threads on setting up the toolchain, both in linux and Windows (and occasionally in OSX) because noobies are too lazy to read old threads and use search. Some of us old-timers get fed up and jump on them when they do that. People here are SUPPOSED to be developers, so if you can't even do something as simple as setup the toolchain when there are dozens of threads on it, we KNOW these same people will be back with new threads on setting up the libraries (also covered multiple times), doing simple apps (covered by the samples included with the sdk), doing graphics operations (covered by samples, tutorial, and simple apps), etc., etc., etc.. So we try to nip that in the bud by jumping on them right off so that they realize they're on their own for the simple stuff any developer should be able to handle alone.
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DylanNIRVANA



Joined: 03 Jan 2008
Posts: 7

PostPosted: Fri Jan 04, 2008 9:26 am    Post subject: =/ Reply with quote

Yea.
But, i have had experience with C/C++ so i wont need help with the stuff covered in the samples of the SDK. I've just never actually used it like this before.

It's weird, hard to explain. But at least i have my environment set up now =).
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