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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Wed Feb 15, 2006 7:51 am Post subject: pixel shaders on psp |
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hi!
as i am quite done with my meshloader the next view would be materials (via pixelshaders)
i would know how to implement em in OGL, but pspgl seems not to be that far implemented yet.
could someone give me an idea how/where to start?
greets
lumo _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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PeterM
Joined: 31 Dec 2005 Posts: 125 Location: Edinburgh, UK
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Posted: Wed Feb 15, 2006 8:49 am Post subject: |
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| AFAIK the PSP doesn't have pixel shaders, just fixed-function render states which you can twiddle with. |
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Wed Feb 15, 2006 8:56 am Post subject: |
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well actually i want to implement some, and publish the functions afterwards...
i would just need a point where to start at.
(one sample would be awesome...)
greets
lumo _________________ "Good artists copy, great artists steal."
Pablo Picasso
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PeterM
Joined: 31 Dec 2005 Posts: 125 Location: Edinburgh, UK
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Posted: Wed Feb 15, 2006 9:06 am Post subject: |
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Please someone correct me if I'm wrong, but I really don't think it's possible to use pixel shaders on the PSP. It just doesn't support them.
Just like they're not supported on all graphics cards that support OpenGL. e.g. TNT, Voodoo, etc.
You should probably check out the GU samples that come with the PSPSDK. |
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realityengine
Joined: 05 Feb 2006 Posts: 6 Location: New York
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Posted: Wed Feb 15, 2006 9:48 am Post subject: |
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