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MysticWhiteDragon
Joined: 16 Feb 2006 Posts: 30
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Posted: Thu Feb 16, 2006 9:05 am Post subject: Possibile idea to port MUGEN to PSP |
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A lot of people (along with me) want MUGEN for the PSP and I have come upon an idea.
Thor has ported kof91 to the GamePark32 (GP32) which uses the GP32 libraries instead of the Allegro gaming library.
http://www.geocities.com/rtb7/
First is to port the GP32 code into PSP code.
Second is to add zesensei's changes for kof91 to allow mugen stuff (not complete). http://kof91.sf.net/
If I knew how to program I would give it a shot but all I know is what I learned in my intro classes at college. I just thought I might give an idea to those who might want to give it a shot! |
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MikeDX
Joined: 19 Oct 2005 Posts: 30
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Posted: Thu Feb 16, 2006 10:28 am Post subject: |
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| Downloaded KOF91 sources.. will look and let you know how I get on ;) |
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Duo
Joined: 21 Oct 2005 Posts: 25
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Posted: Fri Feb 17, 2006 8:02 am Post subject: |
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| Everyone I'm sure has thought of this. Mugen is awesome, but isn't it closed source? Elecbyte is down too... |
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MysticWhiteDragon
Joined: 16 Feb 2006 Posts: 30
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Posted: Sat Feb 18, 2006 8:18 am Post subject: |
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Duo:
You're right about it being closed source and elecbyte dissappearing. Zesensei used the kof91 game engine and added some mugen compatibility to it to attempt to make a mugen clone that is open source. And I listed the GP32 port of kof91 due to it using the GP32's graphics since the PSP does not have a port of the allegro library. All that is needed is to make the GP32's kof91 files to PSP compatible.
MikeDX:
Hope that you are successful! If you are please upload both the source code and makefile. I would help, but I have very limited programming skills. Best of luck! |
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kech
Joined: 26 Apr 2006 Posts: 5
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Posted: Sat Sep 09, 2006 3:31 am Post subject: |
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i made the port for SDL but is still working if you wan the source please tell me
now is working very fast in Win32 |
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