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Rangu2057
Joined: 23 Jul 2007 Posts: 87 Location: wilmington, NC
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Posted: Fri Apr 25, 2008 12:35 am Post subject: making a game engine...some questions about it |
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i am currently working on a game engine known as LBE, but i have a few questions to ask before i start though
1) Does the pspsdk auto link the librarys when compiling your code
2) Is there any possibility of creating a game engine that would work for the psp, by using your own custom headers, instead of the supplied SDK headers?
i have many more, but this also part of a school research project im working on _________________ the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2) |
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Fri Apr 25, 2008 1:42 am Post subject: Re: making a game engine...some questions about it |
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| Rangu2057 wrote: | | 1) Does the pspsdk auto link the librarys when compiling your code | The pspsdk doesn't "auto" anything. You need to tell the linker what to link, just like with any other platform.
| Quote: | | 2) Is there any possibility of creating a game engine that would work for the psp, by using your own custom headers, instead of the supplied SDK headers? | You can do whatever you want. Please get a book on C, it sounds like you're really missing the basics. |
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pegasus2000
Joined: 12 Jul 2006 Posts: 160
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Posted: Fri Apr 25, 2008 3:22 am Post subject: Re: making a game engine...some questions about it |
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| Rangu2057 wrote: | i am currently working on a game engine known as LBE, but i have a few questions to ask before i start though
1) Does the pspsdk auto link the librarys when compiling your code
2) Is there any possibility of creating a game engine that would work for the psp, by using your own custom headers, instead of the supplied SDK headers?
i have many more, but this also part of a school research project im working on |
I was preparing a group of programmers that would port SDL
or Allegro libraries under Nanodesktop architecture.
My idea is: perhaps it's easier for you to work with us, instead
of developing a new engine from scratch. |
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Rangu2057
Joined: 23 Jul 2007 Posts: 87 Location: wilmington, NC
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Posted: Fri Apr 25, 2008 11:28 pm Post subject: |
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@pegasus - Well ok, i was working on a game engine as a test for myself to see if it can really do it, but i dont mind helping u guys out, as i dont have anything to do this week, plus i have to much free time :(
BTW, ive been coding for 3 years now... :)
Ive forgotten most of the stuff i know so im just refreshing my memory as i had recently ran into family issues _________________ the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2) |
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pegasus2000
Joined: 12 Jul 2006 Posts: 160
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Posted: Fri Apr 25, 2008 11:40 pm Post subject: |
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| Rangu2057 wrote: | @pegasus - Well ok, i was working on a game engine as a test for myself to see if it can really do it, but i dont mind helping u guys out, as i dont have anything to do this week, plus i have to much free time :(
BTW, ive been coding for 3 years now... :)
Ive forgotten most of the stuff i know so im just refreshing my memory as i had recently ran into family issues |
Rangu, what about to reach me on MSN ? nanodesktop@hotmail.com.
I would speak with you.
Bye
Filippo |
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Rangu2057
Joined: 23 Jul 2007 Posts: 87 Location: wilmington, NC
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Posted: Fri Apr 25, 2008 11:45 pm Post subject: |
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bernymac2122 - aim
conman2057@gmail.com
conman2057@yahoo.com
i dont have an MSN account, but ill make one later, as im in school right now _________________ the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2) |
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pegasus2000
Joined: 12 Jul 2006 Posts: 160
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Posted: Fri Apr 25, 2008 11:53 pm Post subject: |
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Ok, I'll wait for you then. Please, create your MSN account when you
return at home and please contact me.
Bye.
Filippo |
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