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GameShark
Joined: 01 Dec 2005 Posts: 12
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Posted: Sun Jan 08, 2006 3:56 pm Post subject: Help, Doom, jumpin doom |
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How would i compile the doom pb6 scr
I added jump to the engein but im a compleat noob
and dont know how to pacage any thing
were trying to add jump to the engine to acompany a new counterstrike wad
please help me out
Last edited by GameShark on Mon Jan 09, 2006 12:48 am; edited 1 time in total |
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GameShark
Joined: 01 Dec 2005 Posts: 12
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Posted: Mon Jan 09, 2006 12:47 am Post subject: |
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Please tell me how to compile this in (codeworrior 1.1 psp)
what skd do i need, how do i bundle it?
I dont usuly work with apps this large
so if any one could assist me please do so |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Mon Jan 09, 2006 4:23 am Post subject: |
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If you're using codewarrior for the psp, I will assume you're a licensed developer.
You should contact the pro dev boards and ask there.
Thanks! |
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