forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Signaling rate, SPU and memory cards

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
Missle Seeker



Joined: 07 Oct 2004
Posts: 10

PostPosted: Wed Nov 24, 2004 4:47 am    Post subject: Signaling rate, SPU and memory cards Reply with quote

Hi. Just want to make clear for myself couple details about Ps2's hardware.
Does anyone know signaling rate of iLink? I'm pretty sure that Sony wouldn't use max rate (which 400 Mbps (for 1394a)), so it's only one hundred. Am I right?
Er..Ofcourse I regret for asking this, but..."Jedi's gotta do, what jedi's gotta do..."
When I saw article from ARsTechnica about EE's architecture (I believe exact link exists in "sticky" in questions and answers) in their figures there is SPU2 near IOP. So...if there is #2 then somewhere must be SPU1. Or it's functions are given to VU1 (among with emulation of Dolby Digital)? And what are those SPU's? I mean, can some mighty and respectable corp. (like Yamaha) manufacture them?
On "coup de grace" final question: what is exact transfer rate of standart Ps2's Memory Card? (Exclude that it's "almost 250 times faster then cards from Playstation 1)
Thank you for your attention
Back to top
View user's profile Send private message
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Wed Nov 24, 2004 6:24 am    Post subject: Reply with quote

i.Link is S400 or 400Mbps.

SPU2 is a single audio chip with 2 "cores" each having 24 voices. It's called SPU2 because the original Playstation's audio chip was called the SPU. There is no connection between SPU2 and the vector units. The SPU2 was developed in-house by Sony.
_________________
"He was warned..."
Back to top
View user's profile Send private message
Guest






PostPosted: Wed Nov 24, 2004 4:01 pm    Post subject: Reply with quote

Ilink defaults to 400Mbs, but a game/app can choose 200Mbs or 100Mbs. Even when 400Mbs is used, its no big deal because most games (the few) that use it aren't doing heavy streaming of data.

Not much public data exists on the hardware underpinnings of the pad/memcard ports.

Pads and Memcards are ultimately driven from a serial port. Most embedded serial ports are capable of anywhere from 256Kbs to 1Mbs. I don't know the particulars of the one on the PS2.

I believe a framed data stream is used to divide access between the various cards and pads, so it may be that throughput to a particular memcard would be a fraction of the total stream throughput.

But this is all speculation on my part.
Back to top
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group