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71M
Joined: 21 Jun 2005 Posts: 122 Location: London
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Posted: Fri Oct 07, 2005 4:57 am Post subject: Free MS Space |
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Hi,
Could somebody please tell me how I can get the amount of free space available on a memory stick.
Thanks,
71M |
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Heran_Bago
Joined: 17 Sep 2005 Posts: 7
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Posted: Fri Oct 07, 2005 4:30 pm Post subject: |
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| When USB connected to a PC, right-click the removable drive and select 'properties.' Alternatively, when you hover over Music, Photos, or Movies on the PSP's menu, it displays how much free space is left on the MS. |
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71M
Joined: 21 Jun 2005 Posts: 122 Location: London
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Posted: Fri Oct 07, 2005 5:21 pm Post subject: |
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Sorry, I should've stated that I wish to find the amount of free space from within my program :)
I can't find any file IO functions in the SDK that can do this.
There must be some way to find this information as the PSP dashboard displays the free space.
Thanks for your reply anyway,
71M |
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XxBAOxX
Joined: 06 Oct 2005 Posts: 19
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Posted: Fri Oct 07, 2005 5:42 pm Post subject: |
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maybe this is something you should be asking the master psp dash guru.....hmmmm....you know..the creator of the soon to be psp dash - P-SIX
hes probably touched up on all this sorta stuff..... |
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71M
Joined: 21 Jun 2005 Posts: 122 Location: London
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Posted: Fri Oct 07, 2005 6:09 pm Post subject: |
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True, I'll PM them and see if they'll share their knowledge with me :)
Thanks,
71M |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Sat Oct 08, 2005 1:00 am Post subject: |
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| I'd be willing to bet there is a devctl or ioctl command to return the free space on the stick, alas I don't know it :) But that might be the first place to start looking, one or more games must use it somewhere. |
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XxBAOxX
Joined: 06 Oct 2005 Posts: 19
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Posted: Sat Oct 08, 2005 3:56 am Post subject: |
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| hmmm....and maybe this time around when i use umd dumper ill implement that.....last time i tried ripping my copy of darkstalkers and crash...no more space......damn umd dumper v.1......umd dumper v.2 fixed my problem but this code would be useful |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Sat Oct 08, 2005 4:00 am Post subject: |
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| XxBAOxX, do not regale us with your tales of ripping UMD games. We have a strict policy against such discussion. This is your only warning. |
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71M
Joined: 21 Jun 2005 Posts: 122 Location: London
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Posted: Sat Oct 08, 2005 6:35 am Post subject: |
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| TyRaNiD wrote: | | I'd be willing to bet there is a devctl or ioctl command to return the free space on the stick, alas I don't know it :) But that might be the first place to start looking, one or more games must use it somewhere. |
Time to get my reverse engineering hat on :)
Cheers anyway... |
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XxBAOxX
Joined: 06 Oct 2005 Posts: 19
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Posted: Sat Oct 08, 2005 9:03 am Post subject: |
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| mrbrown wrote: | | XxBAOxX, do not regale us with your tales of ripping UMD games. We have a strict policy against such discussion. This is your only warning. |
sorry...i was just mentioning it as a way to further allow the readers of this post to understand what i was talking about......i know its illegal to rip games that arent yours but this one is actually mine...i guess i didnt think it would be a problem....i apologize again...lol....thanx for not flaming me.... |
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