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NudelMC

Joined: 25 Dec 2006 Posts: 7
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Posted: Mon Dec 25, 2006 10:28 am Post subject: invisible menu in psp/game/folder |
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Hi guys,
first iam the new guy, iam from Germany and my english is not so good :)
But i try it and i hope you understand what i mean.
Ive read a few tutorials about psp developing and iam trying to do my own programs.
I startet with hello world and a counter. It worked all fine, but i have this damn problem.
There seems to be a “invisible menu point” in my Game menu
Its like
=> Hello world
=> empty space whitout picture or text
=> counter
=> empty space whitout picture or text
its realy lame and i tried to fix it, but i dont get it.
Please help me :)
Thanks for reading!
EDIT:
Iam using FW 1.50
Last edited by NudelMC on Mon Dec 25, 2006 10:48 pm; edited 1 time in total |
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dsn

Joined: 09 Nov 2005 Posts: 47 Location: Indianapolis, Indiana, USA
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Posted: Mon Dec 25, 2006 3:23 pm Post subject: |
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Post your code. That'll make it much easier to help you.
Dein Englisch ist besser als mein Deutsch. :-) |
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be2003
Joined: 20 Apr 2006 Posts: 144
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Posted: Mon Dec 25, 2006 6:05 pm Post subject: |
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hes talking about the psp/game/folder and psp/game/folder% thing...
can someone explain the concept to him in german... _________________ - be2003
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NudelMC

Joined: 25 Dec 2006 Posts: 7
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Posted: Mon Dec 25, 2006 10:22 pm Post subject: |
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| be2003 wrote: | hes talking about the psp/game/folder and psp/game/folder% thing...
can someone explain the concept to him in german... |
Yes thats it, i tried a view things, like del the "test%" folder and so on, but it would not work.
You can also explain in english, i can better read and understand than write :)
Or give me a keyword so i can search
Thanks! |
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pspwill
Joined: 17 Nov 2005 Posts: 51
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Posted: Mon Dec 25, 2006 11:16 pm Post subject: |
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| If you would like to search the keyword is kxploit. |
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NudelMC

Joined: 25 Dec 2006 Posts: 7
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Posted: Mon Dec 25, 2006 11:41 pm Post subject: |
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mhhh no i dont get it, find a tool called "kxploit tool" to generate Menu entries but there is still "50% currupted Data in menu".( i also use the command "make kxploit" in Cygwin to compile my hembrews)
mh sorry i dont get it ... |
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pspwill
Joined: 17 Nov 2005 Posts: 51
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Posted: Mon Dec 25, 2006 11:59 pm Post subject: |
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| If you rename the folders you can hide the corrupted icons. e.g. test and test% become __SCE__test and %__SCE__test. Or when you compile your program do make SCEkxploit instead of make kxploit. Hope i helped :) |
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NudelMC

Joined: 25 Dec 2006 Posts: 7
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Posted: Tue Dec 26, 2006 12:20 am Post subject: |
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wonderfull! Thanks a lot!
So last question for now:)
There is no image in the game menu, only the default thing. Is there a way to replace this default image with my own by using Cygwin?
(i know you can do this with "kxploit tool", but i mh.... i would like to know it for Cygwin :) (no speacial reason, just interesst) )
EDIT:
and how to set a fullscreen background image by selecting a menu entrie? ( like this one from devhook)
Questions over questions, thanks for reading! |
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dsn

Joined: 09 Nov 2005 Posts: 47 Location: Indianapolis, Indiana, USA
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Posted: Tue Dec 26, 2006 3:53 am Post subject: |
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| be2003 wrote: | | hes talking about the psp/game/folder and psp/game/folder% thing... |
Holy crap, I'm an idiot.
| NudelMC wrote: | Is there a way to replace this default image with my own by using Cygwin?
and how to set a fullscreen background image by selecting a menu entrie? |
In your Makefile, set PSP_EBOOT_PIC1 and PSP_EBOOT_ICON, like so:
PSP_EBOOT_PIC1 = background.png
PSP_EBOOT_ICON = icon.png
The background image should be 480x272, and the icon should be 144x80. |
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NudelMC

Joined: 25 Dec 2006 Posts: 7
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Posted: Tue Dec 26, 2006 8:31 am Post subject: |
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wow thats very easy if you know where to look :)
Thanks a lot!
now iam go back reading my old C++ book :P |
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TUniqueW

Joined: 09 Dec 2006 Posts: 12
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Posted: Tue Dec 26, 2006 11:59 am Post subject: |
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here is another idea.
when you dg you usually see nothing instead of corrupted ICON ... to fix that just dg to 1.00 then upgrade to 1.50 . then it should be fine . at least it worked for me :). _________________ Developer: C/C++ knows nothing about assembly! |
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NudelMC

Joined: 25 Dec 2006 Posts: 7
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Posted: Tue Dec 26, 2006 12:41 pm Post subject: |
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| TUniqueW wrote: | here is another idea.
when you dg you usually see nothing instead of corrupted ICON ... to fix that just dg to 1.00 then upgrade to 1.50 . then it should be fine . at least it worked for me :). |
mhh i work on 1.50 now.
But i dont like the flash things, iam afraid of bricking my psp :)
I worked a half month for it, iam very carefull with it :) |
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