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invisible menu in psp/game/folder

 
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NudelMC



Joined: 25 Dec 2006
Posts: 7

PostPosted: Mon Dec 25, 2006 10:28 am    Post subject: invisible menu in psp/game/folder Reply with quote

Hi guys,

first iam the new guy, iam from Germany and my english is not so good :)
But i try it and i hope you understand what i mean.

Ive read a few tutorials about psp developing and iam trying to do my own programs.
I startet with hello world and a counter. It worked all fine, but i have this damn problem.

There seems to be a “invisible menu point” in my Game menu

Its like
=> Hello world
=> empty space whitout picture or text
=> counter
=> empty space whitout picture or text

its realy lame and i tried to fix it, but i dont get it.

Please help me :)

Thanks for reading!

EDIT:
Iam using FW 1.50


Last edited by NudelMC on Mon Dec 25, 2006 10:48 pm; edited 1 time in total
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dsn



Joined: 09 Nov 2005
Posts: 47
Location: Indianapolis, Indiana, USA

PostPosted: Mon Dec 25, 2006 3:23 pm    Post subject: Reply with quote

Post your code. That'll make it much easier to help you.

Dein Englisch ist besser als mein Deutsch. :-)
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be2003



Joined: 20 Apr 2006
Posts: 144

PostPosted: Mon Dec 25, 2006 6:05 pm    Post subject: Reply with quote

hes talking about the psp/game/folder and psp/game/folder% thing...
can someone explain the concept to him in german...
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NudelMC



Joined: 25 Dec 2006
Posts: 7

PostPosted: Mon Dec 25, 2006 10:22 pm    Post subject: Reply with quote

be2003 wrote:
hes talking about the psp/game/folder and psp/game/folder% thing...
can someone explain the concept to him in german...


Yes thats it, i tried a view things, like del the "test%" folder and so on, but it would not work.

You can also explain in english, i can better read and understand than write :)

Or give me a keyword so i can search

Thanks!
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pspwill



Joined: 17 Nov 2005
Posts: 51

PostPosted: Mon Dec 25, 2006 11:16 pm    Post subject: Reply with quote

If you would like to search the keyword is kxploit.
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NudelMC



Joined: 25 Dec 2006
Posts: 7

PostPosted: Mon Dec 25, 2006 11:41 pm    Post subject: Reply with quote

mhhh no i dont get it, find a tool called "kxploit tool" to generate Menu entries but there is still "50% currupted Data in menu".( i also use the command "make kxploit" in Cygwin to compile my hembrews)

mh sorry i dont get it ...
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pspwill



Joined: 17 Nov 2005
Posts: 51

PostPosted: Mon Dec 25, 2006 11:59 pm    Post subject: Reply with quote

If you rename the folders you can hide the corrupted icons. e.g. test and test% become __SCE__test and %__SCE__test. Or when you compile your program do make SCEkxploit instead of make kxploit. Hope i helped :)
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NudelMC



Joined: 25 Dec 2006
Posts: 7

PostPosted: Tue Dec 26, 2006 12:20 am    Post subject: Reply with quote

wonderfull! Thanks a lot!

So last question for now:)

There is no image in the game menu, only the default thing. Is there a way to replace this default image with my own by using Cygwin?

(i know you can do this with "kxploit tool", but i mh.... i would like to know it for Cygwin :) (no speacial reason, just interesst) )

EDIT:
and how to set a fullscreen background image by selecting a menu entrie? ( like this one from devhook)

Questions over questions, thanks for reading!
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dsn



Joined: 09 Nov 2005
Posts: 47
Location: Indianapolis, Indiana, USA

PostPosted: Tue Dec 26, 2006 3:53 am    Post subject: Reply with quote

be2003 wrote:
hes talking about the psp/game/folder and psp/game/folder% thing...


Holy crap, I'm an idiot.

NudelMC wrote:
Is there a way to replace this default image with my own by using Cygwin?

and how to set a fullscreen background image by selecting a menu entrie?


In your Makefile, set PSP_EBOOT_PIC1 and PSP_EBOOT_ICON, like so:

PSP_EBOOT_PIC1 = background.png
PSP_EBOOT_ICON = icon.png

The background image should be 480x272, and the icon should be 144x80.
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NudelMC



Joined: 25 Dec 2006
Posts: 7

PostPosted: Tue Dec 26, 2006 8:31 am    Post subject: Reply with quote

wow thats very easy if you know where to look :)

Thanks a lot!

now iam go back reading my old C++ book :P
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TUniqueW



Joined: 09 Dec 2006
Posts: 12

PostPosted: Tue Dec 26, 2006 11:59 am    Post subject: Reply with quote

here is another idea.
when you dg you usually see nothing instead of corrupted ICON ... to fix that just dg to 1.00 then upgrade to 1.50 . then it should be fine . at least it worked for me :).
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NudelMC



Joined: 25 Dec 2006
Posts: 7

PostPosted: Tue Dec 26, 2006 12:41 pm    Post subject: Reply with quote

TUniqueW wrote:
here is another idea.
when you dg you usually see nothing instead of corrupted ICON ... to fix that just dg to 1.00 then upgrade to 1.50 . then it should be fine . at least it worked for me :).


mhh i work on 1.50 now.

But i dont like the flash things, iam afraid of bricking my psp :)

I worked a half month for it, iam very carefull with it :)
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