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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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ggmoney
Joined: 05 Oct 2005 Posts: 4
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Posted: Wed Oct 05, 2005 4:14 am Post subject: Screen not resetting after HOME key exit |
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i have this in as my main func and it works and i have the starned call backs that come with all the samples
and after i exit with the home key it does the "please wait" and then shows the black screen with "Simple test" flickering....
any one know whats up
| Code: | #include <pspkernel.h>
#include <pspdebug.h>
#include <stdlib.h>
#include <string.h>
#include "pg.h"
#include "bitmap.c"
PSP_MODULE_INFO("AA", 0x1000, 1, 1);
/* Define the main thread's attribute value (optional) */
PSP_MAIN_THREAD_ATTR(0);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
void delay_loop(int num) {
if (num <= 0) return;
for (; num > 0; num--)
sceDisplayWaitVblankStart();
}
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0);
if(thid >= 0)
{
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main(void)
{
SetupCallbacks();
pgInit();
pgScreenFrame(2,0);
while(1){
pgFillvram(0);
pgPrint(0,1,0xffff,"Simple test");
pgScreenFlipV();
pgWaitVn(160);
}
return 0;
}
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Wed Oct 05, 2005 5:49 am Post subject: |
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| it is because you are running a kernel mode thread. As you seem not to be using kernel mode at all anyway change PSP_MODULE_INFO's 2nd parameter to 0 and it should work. |
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ggmoney
Joined: 05 Oct 2005 Posts: 4
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Posted: Wed Oct 05, 2005 8:15 am Post subject: |
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| yea thats what it was thansk. |
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Shazz

Joined: 31 Aug 2004 Posts: 244 Location: Somewhere over the rainbow
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Posted: Wed Oct 05, 2005 5:51 pm Post subject: |
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Tyranid,
Do you have any idea why when your main prog is running in kernel mode AND the CallbackThread too (needed if you want it to kill some kernel functions in the main) that the exit callback is really sent but the thread who registered it never receives it ?
Not a big deal, write your own exit manager but...just to understand where the callback dies.... _________________ - TiTAN Art Division -
http://www.titandemo.org |
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