forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

PSP - Tutorials ???

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Aug 15, 2009 3:19 am    Post subject: PSP - Tutorials ??? Reply with quote

Hello,
can you give me some Links for some good PSP - Tutorials ?

The "normal" OpenGL SDK has many differneces to the pspSDK.

For example lights are very complicated to use from OpenGL.

So it would be useful to have some PSP - Tutorials...

Thanks in advance !!
Back to top
View user's profile Send private message
PsPfReAK



Joined: 28 Mar 2009
Posts: 61

PostPosted: Sat Aug 15, 2009 3:24 am    Post subject: Reply with quote

http://goldendevelopersworld.com/PSP_Programming.html

simpe hello world to adding controls, all in C
Back to top
View user's profile Send private message Visit poster's website
DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Aug 15, 2009 4:09 am    Post subject: Reply with quote

I meant some for 3D Programming (specifically for PSP),
just like models, environment, fog, light, memory managing, VBFU or something like that
Back to top
View user's profile Send private message
coolkehon



Joined: 20 Oct 2008
Posts: 355

PostPosted: Sat Aug 15, 2009 4:19 am    Post subject: Reply with quote

http://ghoti.nl/PSPtutorials.php
Back to top
View user's profile Send private message MSN Messenger
DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Aug 15, 2009 4:41 am    Post subject: Reply with quote

Yeah, I know, these are good. ^^
But I hoped for for some good wifi/light/fog/environment, that means for more complicated functions. ^^
Back to top
View user's profile Send private message
jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Sat Aug 15, 2009 5:10 am    Post subject: Reply with quote

Those are not really tutorials but more samples

You should take a look at pspsdk/psp/sdk/samples/gu directory.
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
Back to top
View user's profile Send private message
Gefa



Joined: 13 Aug 2008
Posts: 12
Location: Italy

PostPosted: Sat Aug 15, 2009 5:14 am    Post subject: Reply with quote

If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)
_________________
For my PSP project, visit my web site: www.gefa.altervista.org

PaintMIXER v2.6.0 released: http://www.neoflash.com/forum/index.php/topic,5253.0.html
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Sat Aug 15, 2009 5:40 am    Post subject: Reply with quote

Gefa wrote:
If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)


Better take a look at the irrlicht tutorials.
http://irrlicht.sourceforge.net/tutorials.html

it's a irrlicht port (kinda...i believe)
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
Back to top
View user's profile Send private message
DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sat Aug 15, 2009 5:44 am    Post subject: Reply with quote

thx

Could I copy some parts, or not ?
Back to top
View user's profile Send private message
slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Sat Aug 15, 2009 9:00 am    Post subject: Reply with quote

DarkShadow44 wrote:
thx

Could I copy some parts, or not ?


It's an engine 0_o
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sat Aug 15, 2009 10:20 am    Post subject: Reply with quote

DarkShadow44 wrote:
thx

Could I copy some parts, or not ?


As long as the license you use for your project is compatible with the license of the stuff you are copying, that's fine.
Back to top
View user's profile Send private message AIM Address
DarkShadow44



Joined: 09 Jul 2009
Posts: 31

PostPosted: Sun Aug 16, 2009 12:01 am    Post subject: Reply with quote

O.K.

But this code doesn't work without timemachine, so I only could use parts of it...
Back to top
View user's profile Send private message
jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Sun Aug 16, 2009 1:58 am    Post subject: Reply with quote

DarkShadow44 wrote:
O.K.

But this code doesn't work without timemachine, so I only could use parts of it...

Actually.. if you take a closer look at the site you will find a link to a slim port.
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group