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TheDevilsJester
Joined: 06 Apr 2005 Posts: 16
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Posted: Sun Jul 17, 2005 12:16 pm Post subject: PSP Development examples? |
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Looking to port a few of my GP32 games (as well as make a few new ones) to the PSP but I cannot seem to find any basic examples.
Also is there a readme/howto that shows how to go from compile to eboot?
I downloaded and executed the toolchain script, does this include the PSPSDK or do I have to compile&install that separate?
I have a multilib enabled 64bit gentoo box, will this cause compile problems with the toolchain?
questions questions questions :) |
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ector
Joined: 12 May 2005 Posts: 195
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Posted: Sun Jul 17, 2005 12:18 pm Post subject: |
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The latest toolchain script will also download and install PSPSDK, which includes a bunch of simple samples.
The included build.mak that all the sample makefiles include helps you make eboots. Just start your projects by taking a sample and hack it :) |
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TheDevilsJester
Joined: 06 Apr 2005 Posts: 16
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Posted: Sun Jul 17, 2005 12:25 pm Post subject: |
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| Where are these examples located? I ran the script and after it was (apparently) successfull all I have is a few toolchain files (binutils, gcc, newlib etc...) and a 'devel' folder with a couple scripts in it. |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Sun Jul 17, 2005 12:28 pm Post subject: |
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| Look in: $PSPDEV/psp/sdk/samples |
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TheDevilsJester
Joined: 06 Apr 2005 Posts: 16
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Posted: Sun Jul 17, 2005 12:38 pm Post subject: |
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Ah ok found a bunch of examples, however a 'make' fails
| Code: | bash-2.05b$ make
make: psp-config: Command not found
Makefile:18: /lib/build.mak: No such file or directory
make: *** No rule to make target `/lib/build.mak'. Stop.
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What is psp-config? Something in the SDK or a part of the toolchain?
Hmm, ill do a search, see if this has been asked before...
EDIT: Nevermind, I looked at the wiki and it had an extra enviroment variable that the toolchain readme didnt mention, setting it worked perfectly. |
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