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Snake

 
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Mon Jun 27, 2005 5:11 pm    Post subject: Snake Reply with quote

Snake, with full source code, including a small Java program for converting images to raw format.



This was a discussion in the "PSP Software Development Discussion" forum, written by me as an example for newbies, but looks like some people like my hack so much that they even play it (I don't like to play it for more than some minutes, but was fun to write it), so I'm posting it in this forum, too.


Last edited by Shine on Sun Jul 10, 2005 11:09 pm; edited 1 time in total
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Tue Jun 28, 2005 3:30 am    Post subject: Reply with quote

this is the second version isnt it ?

a release was posted on http://psp-news.dcemu.co.uk/snakepsp.shtml yesterday.

Can sites call this v2 so it makes it clearer and if so whats new etc ;)
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Tue Jun 28, 2005 3:41 am    Post subject: Reply with quote

The version from yesterday was crap: no good graphics and bad controller response. This version is version 1. We are planning to enhance it, I'll add a version number then. I've notified the dcemu administrator.
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indianajonesilm



Joined: 08 Feb 2005
Posts: 15

PostPosted: Tue Jun 28, 2005 11:57 am    Post subject: Reply with quote

Thanks Shine! This is a fun game. It's neat to see the way this game is progressing. I can't wait to see what enhancements you guys will add next. Maybe something like this:

Well, I hope it will reach this point some day once you figure out the PSP's 3D stuff. Keep up the good work!
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gandalf the grey



Joined: 12 Apr 2005
Posts: 34

PostPosted: Thu Jun 30, 2005 12:52 am    Post subject: Reply with quote

indianajonesilm wrote:
Thanks Shine! This is a fun game. It's neat to see the way this game is progressing. I can't wait to see what enhancements you guys will add next. Maybe something like this:

Well, I hope it will reach this point some day once you figure out the PSP's 3D stuff. Keep up the good work!


I dont think it will turn 3d :P
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Thu Jun 30, 2005 2:51 am    Post subject: Reply with quote

it would be cool to have themeable backgrounds/snakes
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gandalf the grey



Joined: 12 Apr 2005
Posts: 34

PostPosted: Thu Jun 30, 2005 3:05 am    Post subject: Reply with quote

emumaniac wrote:
it would be cool to have themeable backgrounds/snakes


I guess there will be that in time, when I get back from denmark I will start making new levels and new snake textures :)
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almazlamaz



Joined: 14 Apr 2005
Posts: 25

PostPosted: Thu Jun 30, 2005 6:00 am    Post subject: Reply with quote

first thing to do - is to add some sounds :)
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gandalf the grey



Joined: 12 Apr 2005
Posts: 34

PostPosted: Thu Jun 30, 2005 7:18 am    Post subject: Reply with quote

almazlamaz wrote:
first thing to do - is to add some sounds :)

Check out the software develepment thread for sound samples :)
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Sun Jul 10, 2005 8:14 am    Post subject: Reply with quote

Snake V1.1, packaged for PSP firmware 1.0 and 1.5. Bandwidth is no problem, the weblink can be posted at other sites, too. No new features, but I've ported it to the new ps2dev PSPSDK and I changed the code from 16 bit color mode to true color. Now the color gradients are much smoother:

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gandalf the grey



Joined: 12 Apr 2005
Posts: 34

PostPosted: Tue Jul 26, 2005 11:06 am    Post subject: Reply with quote

Well now I'm back, I will start working on some new textures as soon as possible :)
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