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PS2SDK Maintainers - By Project

 
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Tue Jun 14, 2005 1:13 am    Post subject: PS2SDK Maintainers - By Project Reply with quote

EE
ee/debug - Steve F (steve_ps2dev@att.net)
ee/dma - ooPo (peori@oopo.net)
ee/draw - ooPo (peori@oopo.net)
ee/erl - Pixel (pixel@nobis-crew.org)
ee/erl-loader - Pixel (pixel@nobis-crew.org)
ee/graph - ooPo (peori@oopo.net)
ee/kernel - Pixel (pixel@nobis-crew.org)
ee/libc - Pixel (pixel@nobis-crew.org)
ee/loader
ee/math - Pixel (pixel@nobis-crew.org)
ee/math3d - ooPo (peori@oopo.net)
ee/packet - ooPo (peori@oopo.net)
ee/sbv
ee/startup

EE/RPC
ee/rpc/ahx - Raizor (raizor@ntlworld.com)
ee/rpc/audsrv - Gawd (gil@megidish.net)
ee/rpc/camera - LionX (brent_toast@hotmail.com)
ee/rpc/cdvd
ee/rpc/filexio
ee/rpc/hdd
ee/rpc/keyboard
ee/rpc/memorycard
ee/rpc/mouse - Rinco (matthewh@webone.com.au)
ee/rpc/multitap - Rinco (matthewh@webone.com.au)
ee/rpc/pad - Rinco (matthewh@webone.com.au)
ee/rpc/padx
ee/rpc/poweroff
ee/rpc/remote
ee/rpc/sior - Pixel (pixel@nobis-crew.org)
ee/rpc/tcpip

IOP
iop/dev9
iop/fs
iop/hdd
iop/kernel
iop/sbusintr
iop/siftoo
iop/sound
iop/system
iop/tcpip

iop/usb
iop/usb/camera - LionX (brent_toast@hotmail.com)
iop/usb/keyboard
iop/usb/mouse - Rincoe (matthewh@webone.com.au)
iop/usb/usbd


Last edited by ooPo on Sat Jan 06, 2007 2:34 pm; edited 4 times in total
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Tue Jun 14, 2005 1:13 am    Post subject: Reply with quote

Step up and take the initiative. Maintain a part of ps2sdk today!
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Tue Jun 14, 2005 5:36 am    Post subject: Reply with quote

I'll go with editing your post, if you don't mind.
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pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
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ooPo
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Posts: 2032
Location: Canada

PostPosted: Tue Jun 14, 2005 7:50 am    Post subject: Reply with quote

By all means, be my guest. :)
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Tue Jun 14, 2005 8:50 am    Post subject: Reply with quote

Are there any empty dirs I could be responsible for?
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Shoot Pixels Not People!
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Sun Jun 19, 2005 2:45 pm    Post subject: Reply with quote

All hail Steve F, maintainer of ee/debug.

Drak: Are there any you feel like keeping an eye on?
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Steve F



Joined: 27 Apr 2005
Posts: 75
Location: Texas USA

PostPosted: Sun Jun 19, 2005 10:34 pm    Post subject: Reply with quote

Thank you so much. Accepting this award means so much to me (tear). I would like to thank my manager, my mom, and of course all my fans. I couldn't have done it without you (gets walked off stage).

oopo, would you kindly update my e-mail address to steve_ps2dev@att.net .
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ooPo
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Location: Canada

PostPosted: Mon Jun 20, 2005 3:15 am    Post subject: Reply with quote

Updated!
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Mon Jun 20, 2005 3:34 am    Post subject: Reply with quote

Seems there's lot of stuff into /iop you're not even listing here, no ? And what about tyr ? doesn't he want to be listed into the modules he wrote ? :)
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pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
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Drakonite
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PostPosted: Mon Jun 20, 2005 12:43 pm    Post subject: Reply with quote

ooPo: To be completely honest, I've been debating writing a brand new debug lib and was thinking about taking charge of that, but seems steve has more motivation on it than I do.

Sadly I don't think I know enough of how any of the available parts work to claim to be able to repair problems with them, so I'm afraid I must decline.
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Steve F



Joined: 27 Apr 2005
Posts: 75
Location: Texas USA

PostPosted: Mon Jun 20, 2005 2:06 pm    Post subject: Reply with quote

Drakonite,

Don't worry about bumping me off debug. As a new person to ps2 development I still have a lot to learn and actually prefer deferring to those more experienced. That, and I have very thick skin.

In addition to the changes I'm working on documented in ps2 development forum, I was looking at tv test patterns with the thought of being able to code them into functions instead of elfs or something like that.

Then this afternoon I was thinking about how debug/init_scr sets up the frame buffer but sets pcrt to use display circuit two. I wondered why that was so. Maybe it's possible to have a game program running out display circuit one, then for testing and debugging, code off of one of the controller buttons to switch to display circuit two where scr_printf's are reporting frame timing averages or some other real time data while the main program continues to run. I also found a function that looks like it will take whatever is on display circuit one and dump it back to ps2client as a graphic file. Well, these are just musings.
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Mon Jun 20, 2005 3:03 pm    Post subject: Reply with quote

Rinco has just been added to a few parts. Huzzah!

Drak: I'm mainly seeing this as a list of people to contact if anyone wants to make changes or ask questions. We can list you both, if you like? It sounds like the two of you should bang heads a bit and whip that part of ps2sdk into shape.
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Mon Jun 20, 2005 3:14 pm    Post subject: Reply with quote

Steve: If you have any motivation to work on it feel free.
I've been debating writing a new debug lib of some type, with a text mode lib (possibly seperate) and wrapper functions that can be easily redirected to any of the available outputs, i.e. nprintf, sio_printf, scr_printf, etc.
My motivation has been wanning in favor of other things though, so if you have the motivation to work on it feel free.
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Mon Jun 20, 2005 3:16 pm    Post subject: Reply with quote

If it's just someone to contact as being in charge, then feel free to hand me anything that it at least sounds like I understand ;)
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