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[noob question] Making a bootable CD containing own code

 
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tnh



Joined: 29 Jul 2005
Posts: 2

PostPosted: Thu Sep 08, 2005 12:15 am    Post subject: [noob question] Making a bootable CD containing own code Reply with quote

I am absolutely new to ps2 homebrew development and right now am setting up the compilers and reading the docs etc...
What I want to try before first own coding experiments is to find a way to make a bootable CD.

My question is: when I have a compiled *.elf - file, how do burn it on a cd so that it boots? (I have a MatrixInfinity chip, so if there's a method that only works with this chip that's ok for me)

I know this may sound terribly newbie-like, and maybe it is, but after browsing ps2dev and the forum for hours I still couldn't find out how it's done. Just burning the elf-file onto a cd won't help it seems.
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Dark Killer



Joined: 25 Jan 2005
Posts: 32

PostPosted: Thu Sep 08, 2005 1:02 am    Post subject: Reply with quote

you need to create a system.cnf script and point it to the elf file.

but why dont you just set up ps2link or naplink so you dont have to burn a new cd everytime you need to test something?
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tnh



Joined: 29 Jul 2005
Posts: 2

PostPosted: Sat Sep 10, 2005 1:56 am    Post subject: Reply with quote

Thank you very much for answering.
But the next question is, how do I create a system.cnf file?

Why I want to burn on a CD: I first wanted to make sure that this is possible, because my interest in ps2 developing lies in coding something I can give to my friends on a CD (they all have a Matrix Infinity chip).
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Sun Sep 11, 2005 3:32 am    Post subject: Reply with quote

you can find some examples on game cd/dvd then just change the pointed elf to your elf
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