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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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JesusXP
Joined: 17 Jan 2006 Posts: 80 Location: Ontario, Canada
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Posted: Wed Nov 22, 2006 6:04 am Post subject: Battlestar Galactica.. (lil help?) |
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Hey guys!
I'm workin on a Battlestar Galactica game right now. I got a few things working but a few things that are not :(...
I'm attaching the source and my most recent build, hopefully some buddy can kinda help me get in the right direction.
What works:
*I have a Viper, which you control. It can shoot.
*Enemy ships (Raiders) are moving towards the Viper, you can destroy them & get points (10pts each).
*I have some collision detection.
*Scrolling background.
What doesn't:
*I've tried getting the sound of viper's shooting when you shoot (press X). The sound crash's. It plays and has played, however it always results in a crash. I dont know how to end the sound, and free it up and replay it while the button is held down :/
* Enemies dissappear but I can't make my missles dissappear, I've tried a few different ways, and now finally given up.
*After a little while the background just starts accelerating, also theres some slowdown when you hold down the shoot button for instance. How can I avoid instances like this?
*My makefile doesnt create an eboot tag! so its blank when selecting from the XMB, i've tried naming it a bunch of different shit but its not workin out.
http://www.freefileupload.net/file.php?file=files/211106/1164139920/BattleStar.zip
please check it out and get back to me.. the main.c is avail here...
http://rafb.net/paste/results/lFebA730.html
(Runs on Firmware V1.5 ... build with make kxploit -- thats the only way I've tested it) |
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JesusXP
Joined: 17 Jan 2006 Posts: 80 Location: Ontario, Canada
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Posted: Sat Dec 02, 2006 2:29 pm Post subject: |
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No help for quite some time, but thats Ok, because I have progressed since then!! Here is the link to the newest build.. It's improved a bit, still a nicer handler for the bullets, and enemy movement would be better. I think tomorrow I'll focus on trying to render everything at one time, and set up all the background stuff prior. And fumble around with a framerate independency.. this is tough stuff! If anyone knows how to work with .wav's and has good information on getting started with the WavLoader it would be much appreciated!
If you'd like to try, please get the latest build using...
svn co http://jango.sheridanc.on.ca/svn/cst57
username: cst57
password: battlestar
My main.c is available here for referencing or checking out to help me
http://rafb.net/paste/results/Jxzlkz93.html
remember, make kxploit and its for 1.5fw |
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