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rinco
Joined: 21 Jan 2005 Posts: 255 Location: Canberra, Australia
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Posted: Wed Aug 17, 2005 12:55 am Post subject: SDL Graphics Extension and SDL_gfx submitted to svn |
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| Quote: | SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga.
So, why use SGE? Well, SDL is a low level API and if you don't want to spend time writing your own graphic functions (put pixel, line, circle...) you could use SGE instead.
Some of SGE:s features are:
Pixel operations
Clipping
Lines, circles and other figures (with antialiasing and alpha blending)
Rotation and scaling of surfaces
Palette functions
TrueType/Bitmap/SFont font functions
Basic 2D collision detection
Sprite classes
Basic texture mapping
Filled and gourand shaded polygons (with antialiasing or alpha blending)
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Website is http://www.etek.chalmers.se/~e8cal1/sge/
Look for Eggdrop in repository.
Last edited by rinco on Thu Aug 18, 2005 12:38 am; edited 1 time in total |
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pspepe
Joined: 28 Jul 2005 Posts: 4
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Posted: Wed Aug 17, 2005 5:21 am Post subject: |
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wohoo thanks man.
Are all the functions implemented? |
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rinco
Joined: 21 Jan 2005 Posts: 255 Location: Canberra, Australia
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Posted: Wed Aug 17, 2005 8:50 am Post subject: |
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| i'd say so... these sorts of 2d graphics libs are a dime a dozen. |
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rinco
Joined: 21 Jan 2005 Posts: 255 Location: Canberra, Australia
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calle
Joined: 04 Aug 2005 Posts: 2 Location: Sweden
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Posted: Thu Aug 18, 2005 2:44 am Post subject: |
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| true, sdl_gfx rocks hard |
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