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SDL Graphics Extension and SDL_gfx submitted to svn

 
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Wed Aug 17, 2005 12:55 am    Post subject: SDL Graphics Extension and SDL_gfx submitted to svn Reply with quote

Quote:
SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga.

So, why use SGE? Well, SDL is a low level API and if you don't want to spend time writing your own graphic functions (put pixel, line, circle...) you could use SGE instead.

Some of SGE:s features are:
Pixel operations
Clipping
Lines, circles and other figures (with antialiasing and alpha blending)
Rotation and scaling of surfaces
Palette functions
TrueType/Bitmap/SFont font functions
Basic 2D collision detection
Sprite classes
Basic texture mapping
Filled and gourand shaded polygons (with antialiasing or alpha blending)


Website is http://www.etek.chalmers.se/~e8cal1/sge/

Look for Eggdrop in repository.


Last edited by rinco on Thu Aug 18, 2005 12:38 am; edited 1 time in total
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pspepe



Joined: 28 Jul 2005
Posts: 4

PostPosted: Wed Aug 17, 2005 5:21 am    Post subject: Reply with quote

wohoo thanks man.

Are all the functions implemented?
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Wed Aug 17, 2005 8:50 am    Post subject: Reply with quote

i'd say so... these sorts of 2d graphics libs are a dime a dozen.
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Thu Aug 18, 2005 12:34 am    Post subject: Reply with quote

infact... SDL_gfx seems to be used by all the cool kids.

http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/

submitted to svn.
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calle



Joined: 04 Aug 2005
Posts: 2
Location: Sweden

PostPosted: Thu Aug 18, 2005 2:44 am    Post subject: Reply with quote

true, sdl_gfx rocks hard
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