| View previous topic :: View next topic |
| Author |
Message |
Dariusc123456
Joined: 12 Aug 2008 Posts: 394
|
Posted: Sun Jun 14, 2009 1:29 pm Post subject: Loading OBJ Models File Format |
|
|
Well, I am tired of using .RAW file to load models for my game, so what sdk can I use to load OBJ files that I can use in C? I dont know if triEngine works with loading OBJ, but I will try it soon. I dont know if the psp will work with OpenGL, but I just need a small answer. _________________ PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ? |
|
| Back to top |
|
 |
Jim

Joined: 02 Jul 2005 Posts: 487 Location: Sydney
|
Posted: Sun Jun 14, 2009 9:52 pm Post subject: |
|
|
.obj is a simple format to parse, so you should probably search for the file specs rather than looking for a library.
Jim _________________ http://www.dbfinteractive.com |
|
| Back to top |
|
 |
Dariusc123456
Joined: 12 Aug 2008 Posts: 394
|
Posted: Mon Jun 15, 2009 9:49 am Post subject: |
|
|
You may say that, but it cause many problems with me parsing by my self. _________________ PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ? |
|
| Back to top |
|
 |
J.F.
Joined: 22 Feb 2004 Posts: 2906
|
|
| Back to top |
|
 |
Dariusc123456
Joined: 12 Aug 2008 Posts: 394
|
Posted: Tue Jun 16, 2009 7:25 am Post subject: |
|
|
Thanks _________________ PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ? |
|
| Back to top |
|
 |
Pihas
Joined: 25 Oct 2008 Posts: 60 Location: Lithuania
|
|
| Back to top |
|
 |
Dariusc123456
Joined: 12 Aug 2008 Posts: 394
|
Posted: Wed Jun 17, 2009 1:02 am Post subject: |
|
|
Its in C++, but I think I can transfer it to C.
I use 3D Studio Max... Its very expensive product, MilkShape 3D cost way less than this. _________________ PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ? |
|
| Back to top |
|
 |
steviedisco
Joined: 09 Jun 2009 Posts: 3 Location: London
|
Posted: Mon Jun 22, 2009 11:40 pm Post subject: |
|
|
| For a good low-cost polygon modeller, you can't go wrong with Silo. Just my tuppence. |
|
| Back to top |
|
 |
[wl]
Joined: 05 May 2006 Posts: 16
|
Posted: Wed Jun 24, 2009 6:00 am Post subject: |
|
|
| Dariusc123456 wrote: | Its in C++, but I think I can transfer it to C.
|
what's wrong with c++? many commercial psp games uses c++ F.Y.I. |
|
| Back to top |
|
 |
|