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Loading OBJ Models File Format

 
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Sun Jun 14, 2009 1:29 pm    Post subject: Loading OBJ Models File Format Reply with quote

Well, I am tired of using .RAW file to load models for my game, so what sdk can I use to load OBJ files that I can use in C? I dont know if triEngine works with loading OBJ, but I will try it soon. I dont know if the psp will work with OpenGL, but I just need a small answer.
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Jim



Joined: 02 Jul 2005
Posts: 487
Location: Sydney

PostPosted: Sun Jun 14, 2009 9:52 pm    Post subject: Reply with quote

.obj is a simple format to parse, so you should probably search for the file specs rather than looking for a library.

Jim
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Dariusc123456



Joined: 12 Aug 2008
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PostPosted: Mon Jun 15, 2009 9:49 am    Post subject: Reply with quote

You may say that, but it cause many problems with me parsing by my self.
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J.F.



Joined: 22 Feb 2004
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PostPosted: Mon Jun 15, 2009 10:17 am    Post subject: Reply with quote

There's lots of OBJ loading code out there. A simple google search turned this up:

http://www.gamedev.net/community/forums/topic.asp?topic_id=490300

which points you to this example viewer program with source:

http://www.dhpoware.com/demos/glObjViewer.html
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Dariusc123456



Joined: 12 Aug 2008
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PostPosted: Tue Jun 16, 2009 7:25 am    Post subject: Reply with quote

Thanks
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Pihas



Joined: 25 Oct 2008
Posts: 60
Location: Lithuania

PostPosted: Wed Jun 17, 2009 12:45 am    Post subject: Reply with quote

Maybe this will be helpfull:



http://www.ghoti.nl/PSPtutorial12.php
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Dariusc123456



Joined: 12 Aug 2008
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PostPosted: Wed Jun 17, 2009 1:02 am    Post subject: Reply with quote

Its in C++, but I think I can transfer it to C.

I use 3D Studio Max... Its very expensive product, MilkShape 3D cost way less than this.
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steviedisco



Joined: 09 Jun 2009
Posts: 3
Location: London

PostPosted: Mon Jun 22, 2009 11:40 pm    Post subject: Reply with quote

For a good low-cost polygon modeller, you can't go wrong with Silo. Just my tuppence.
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[wl]



Joined: 05 May 2006
Posts: 16

PostPosted: Wed Jun 24, 2009 6:00 am    Post subject: Reply with quote

Dariusc123456 wrote:
Its in C++, but I think I can transfer it to C.

what's wrong with c++? many commercial psp games uses c++ F.Y.I.
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