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SeparateEntity
Joined: 09 Feb 2006 Posts: 3
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Posted: Thu Feb 09, 2006 5:48 am Post subject: Windows luaplayer /n newline issue? |
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When I use this code:
| Code: | green = Color.new(0, 255, 0)
screen:print(0,0, "Hello World\nby Entity", green)
screen.flip()
while true do
screen.waitVblankStart()
end |
I end up with Hello World[weirdcharacter]by Entity. Is this an issue in Winluaplayer, or does it affect the PSP version as well?
I have a 2.6 PSP, so I can't test it myself. |
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Thu Feb 09, 2006 7:49 am Post subject: |
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possibly cause \n is not implemented in the windows version?
greets
lumo _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Thu Feb 09, 2006 8:02 am Post subject: |
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I generally only test on windows luaplayer, so I'm not sure about on PSP.
I don't use any newlines, if I have multiple lines, I increment the y pos by 8 (the height of the bitmap font) and do multiple prints.
| Code: |
screen:print(0,0, "Hello World", green)
screen:print(0,8, "by Entity", green)
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Lee |
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SeparateEntity
Joined: 09 Feb 2006 Posts: 3
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Posted: Thu Feb 09, 2006 10:28 am Post subject: |
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| I'm working on a simple brainf*** editor/interpreter. I'll need to split the BF code (the main string) to multiple lines. It would be much easier if it could support \n without having to code an inefficient and lengthy workaround. |
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