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pspflashsystem
Joined: 24 Mar 2008 Posts: 31
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Posted: Fri Apr 25, 2008 4:39 am Post subject: Load an eboot with a prx without exit the first |
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Hello everyone,
I want to know how I can do if I load an eboot with a prx to not quit the first eboot loaded before.
It is posible because Irshell can do this ^^
Here the code to load an eboot:
| Code: | void execEboot(char *target)
{
u8 vshmain_args[0x400];
struct SceKernelLoadExecVSHParam param;
memset(vshmain_args, 0, sizeof(vshmain_args));
vshmain_args[0x40] = 1;
vshmain_args[0x280] = 1;
vshmain_args[0x284] = 3;
vshmain_args[0x286] = 5;
memset(¶m, 0, sizeof(param));
param.size = sizeof(param);
param.args = strlen(target) + 1;
param.argp = target;
param.key = "game";
param.vshmain_args_size = sizeof(vshmain_args);
param.vshmain_args = vshmain_args;
sctrlKernelLoadExecVSHMs2(target, ¶m);
} |
I thanks everyone who help me^^
I apologize for my bad english because I am french^^ _________________ I'm apologize for my bad English because I am French :)
.::pspflashsystem::. |
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pspflashsystem
Joined: 24 Mar 2008 Posts: 31
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Posted: Fri Apr 25, 2008 5:45 am Post subject: |
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Any idea _________________ I'm apologize for my bad English because I am French :)
.::pspflashsystem::. |
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Question_dev
Joined: 24 Aug 2007 Posts: 88
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Posted: Fri Apr 25, 2008 6:06 am Post subject: |
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| you have to patch scekernelexitgame. |
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Pirata Nervo
Joined: 09 Oct 2007 Posts: 409
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Posted: Fri Apr 25, 2008 6:29 am Post subject: |
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You must create a bootstrap which is loaded when you load the pbp from your app so the bootstrap patches the sceKernelExitGame function when running the other application. _________________
Upgrade your PSP |
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