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behaviour sceDisplayWaitVblankStart?

 
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Ghoti



Joined: 31 Dec 2005
Posts: 288

PostPosted: Thu May 25, 2006 3:41 am    Post subject: behaviour sceDisplayWaitVblankStart? Reply with quote

Hi folks,

my game is getting big with alot of code.
Now everytime i try to put some code extra i get a flickering blackscreen/gamescreen screen. Now i use sceDisplayWaitVblankStart(); just before the flipscreen() function. If i do that i get that strange flickering, if i however put the sceDisplayWaitVblankStart before my whole rendering code then i have not got the flickering screen.

now my question: sceDisplayWaitVblankStart waits till a vertical blank. is flipping right after to quick or is there some other reason why it can't that way?
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Thu May 25, 2006 4:01 am    Post subject: Reply with quote

Sounds almost like you might be drawing to the front buffer instead of drawing to a back buffer..
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