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Ghoti
Joined: 31 Dec 2005 Posts: 288
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Posted: Thu May 25, 2006 3:41 am Post subject: behaviour sceDisplayWaitVblankStart? |
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Hi folks,
my game is getting big with alot of code.
Now everytime i try to put some code extra i get a flickering blackscreen/gamescreen screen. Now i use sceDisplayWaitVblankStart(); just before the flipscreen() function. If i do that i get that strange flickering, if i however put the sceDisplayWaitVblankStart before my whole rendering code then i have not got the flickering screen.
now my question: sceDisplayWaitVblankStart waits till a vertical blank. is flipping right after to quick or is there some other reason why it can't that way? _________________ My PSP games:
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu May 25, 2006 4:01 am Post subject: |
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Sounds almost like you might be drawing to the front buffer instead of drawing to a back buffer.. _________________ Shoot Pixels Not People!
Makeshift Development |
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