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MP3 mono like light mp3

 
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pspflashsystem



Joined: 24 Mar 2008
Posts: 31

PostPosted: Sun Apr 27, 2008 7:43 am    Post subject: MP3 mono like light mp3 Reply with quote

Hello everyone,
I want to know how I can play mono mp3 with mp3player.c: Light mp3 can do that so it's possible...
Here the mp3player.c:
Code:
// mp3player.c: MP3 Player Implementation in C for Sony PSP
//
////////////////////////////////////////////////////////////////////////////

#include <pspiofilemgr.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <errno.h>
#include <math.h>
#include <pspaudio.h>
#include "mp3player.h"



#define FALSE 0
#define TRUE !FALSE
#define min(a,b) (((a)<(b))?(a):(b))
#define max(a,b) (((a)>(b))?(a):(b))
#define MadErrorString(x) mad_stream_errorstr(x)
#define INPUT_BUFFER_SIZE   (5*8192)
#define OUTPUT_BUFFER_SIZE   2048   /* Must be an integer multiple of 4. */


/* This table represents the subband-domain filter characteristics. It
* is initialized by the ParseArgs() function and is used as
* coefficients against each subband samples when DoFilter is non-nul.
*/
mad_fixed_t Filter[32];

/* DoFilter is non-nul when the Filter table defines a filter bank to
* be applied to the decoded audio subbands.
*/
int DoFilter = 0;
/* Define printf, just to make typing easier */
#define printf   pspDebugScreenPrintf

#define NUMCHANNELS 2
u8 *ptr;
long size;
long samplesInOutput = 0;

//////////////////////////////////////////////////////////////////////
// Global local variables
//////////////////////////////////////////////////////////////////////

//libmad lowlevel stuff

// The following variables contain the music data, ie they don't change value until you load a new file
struct mad_stream Stream;
struct mad_frame Frame;
struct mad_synth Synth;
mad_timer_t Timer;
signed short OutputBuffer[OUTPUT_BUFFER_SIZE];
unsigned char InputBuffer[INPUT_BUFFER_SIZE + MAD_BUFFER_GUARD],
    *OutputPtr = (unsigned char *) OutputBuffer, *GuardPtr = NULL;
const unsigned char *OutputBufferEnd = (unsigned char *) OutputBuffer + OUTPUT_BUFFER_SIZE * 2;
int Status = 0, i;
unsigned long FrameCount = 0;

// The following variables are maintained and updated by the tracker during playback
static int isPlaying;      // Set to true when a mod is being played

//////////////////////////////////////////////////////////////////////
// These are the public functions
//////////////////////////////////////////////////////////////////////
static int myChannel;
static int eos;

/* Define printf, just to make typing easier */
#define printf   pspDebugScreenPrintf

/*void MP3setStubs(codecStubs * stubs)
{
    stubs->init = MP3_Init;
    stubs->load = MP3_Load;
    stubs->play = MP3_Play;
    stubs->pause = MP3_Pause;
    stubs->stop = MP3_Stop;
    stubs->end = MP3_End;
    stubs->time = MP3_GetTimeString;
    stubs->tick = NULL;
    stubs->eos = MP3_EndOfStream;
    memcpy(stubs->extension, "mp3\0" "\0\0\0\0", 2 * 4);
}*/

static int PrintFrameInfo(struct mad_header *Header)
{
    const char *Layer, *Mode, *Emphasis;

    /* Convert the layer number to it's printed representation. */
    switch (Header->layer) {
    case MAD_LAYER_I:
   Layer = "I";
   break;
    case MAD_LAYER_II:
   Layer = "II";
   break;
    case MAD_LAYER_III:
   Layer = "III";
   break;
    default:
   Layer = "(unexpected layer value)";
   break;
    }

    /* Convert the audio mode to it's printed representation. */
    switch (Header->mode) {
    case MAD_MODE_SINGLE_CHANNEL:
   Mode = "single channel";
   break;
    case MAD_MODE_DUAL_CHANNEL:
   Mode = "dual channel";
   break;
    case MAD_MODE_JOINT_STEREO:
   Mode = "joint (MS/intensity) stereo";
   break;
    case MAD_MODE_STEREO:
   Mode = "normal LR stereo";
   break;
    default:
   Mode = "(unexpected mode value)";
   break;
    }

    /* Convert the emphasis to it's printed representation. Note that
     * the MAD_EMPHASIS_RESERVED enumeration value appeared in libmad
     * version 0.15.0b.
     */
    switch (Header->emphasis) {
    case MAD_EMPHASIS_NONE:
   Emphasis = "no";
   break;
    case MAD_EMPHASIS_50_15_US:
   Emphasis = "50/15 us";
   break;
    case MAD_EMPHASIS_CCITT_J_17:
   Emphasis = "CCITT J.17";
   break;
#if (MAD_VERSION_MAJOR>=1) || \
  ((MAD_VERSION_MAJOR==0) && (MAD_VERSION_MINOR>=15))
    case MAD_EMPHASIS_RESERVED:
   Emphasis = "reserved(!)";
   break;
#endif
    default:
   Emphasis = "(unexpected emphasis value)";
   break;
    }
    pspDebugScreenSetXY(0, 29);
    //printf("%lu kb/s audio MPEG layer %s stream at %dHz\n", Header->bitrate / 1000, Layer, Header->samplerate);
    sceDisplayWaitVblankStart();
    return (0);
}

/****************************************************************************
* Applies a frequency-domain filter to audio data in the subband-domain.   *
****************************************************************************/
static void ApplyFilter(struct mad_frame *Frame)
{
    int Channel, Sample, Samples, SubBand;

    /* There is two application loops, each optimized for the number
     * of audio channels to process. The first alternative is for
     * two-channel frames, the second is for mono-audio.
     */
    Samples = MAD_NSBSAMPLES(&Frame->header);
    if (Frame->header.mode != MAD_MODE_SINGLE_CHANNEL)
   for (Channel = 0; Channel < 2; Channel++)
       for (Sample = 0; Sample < Samples; Sample++)
      for (SubBand = 0; SubBand < 32; SubBand++)
          Frame->sbsample[Channel][Sample][SubBand] =
         mad_f_mul(Frame->sbsample[Channel][Sample][SubBand], Filter[SubBand]);
    else
   for (Sample = 0; Sample < Samples; Sample++)
       for (SubBand = 0; SubBand < 32; SubBand++)
      Frame->sbsample[0][Sample][SubBand] = mad_f_mul(Frame->sbsample[0][Sample][SubBand], Filter[SubBand]);
}

/****************************************************************************
* Converts a sample from libmad's fixed point number format to a signed   *
* short (16 bits).                                             *
****************************************************************************/
static signed short MadFixedToSshort(mad_fixed_t Fixed)
{
    /* A fixed point number is formed of the following bit pattern:
     *
     * SWWWFFFFFFFFFFFFFFFFFFFFFFFFFFFF
     * MSB                          LSB
     * S ==> Sign (0 is positive, 1 is negative)
     * W ==> Whole part bits
     * F ==> Fractional part bits
     *
     * This pattern contains MAD_F_FRACBITS fractional bits, one
     * should alway use this macro when working on the bits of a fixed
     * point number. It is not guaranteed to be constant over the
     * different platforms supported by libmad.
     *
     * The signed short value is formed, after clipping, by the least
     * significant whole part bit, followed by the 15 most significant
     * fractional part bits. Warning: this is a quick and dirty way to
     * compute the 16-bit number, madplay includes much better
     * algorithms.
     */

    /* Clipping */
    if (Fixed >= MAD_F_ONE)
   return (SHRT_MAX);
    if (Fixed <= -MAD_F_ONE)
   return (-SHRT_MAX);

    /* Conversion. */
    Fixed = Fixed >> (MAD_F_FRACBITS - 15);
    return ((signed short) Fixed);
}

static void MP3Callback(void *_buf2, unsigned int numSamples, void *pdata)
{
  short *_buf = (short *)_buf2;
    unsigned long samplesOut = 0;
    //      u8 justStarted = 1;

    if (isPlaying == TRUE) {   //  Playing , so mix up a buffer
   if (samplesInOutput > 0) {
       //printf("%d samples in buffer\n", samplesInOutput);
       if (samplesInOutput > numSamples) {
      memcpy((char *) _buf, (char *) OutputBuffer, numSamples * 2 * 2);
      samplesOut = numSamples;
      samplesInOutput -= numSamples;
       } else {
      memcpy((char *) _buf, (char *) OutputBuffer, samplesInOutput * 2 * 2);
      samplesOut = samplesInOutput;
      samplesInOutput = 0;
       }
   }
   while (samplesOut < numSamples) {
       if (Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN) {
      //size_t ReadSize, Remaining;
      //unsigned char *ReadStart;

      /* {2} libmad may not consume all bytes of the input
       * buffer. If the last frame in the buffer is not wholly
       * contained by it, then that frame's start is pointed by
       * the next_frame member of the Stream structure. This
       * common situation occurs when mad_frame_decode() fails,
       * sets the stream error code to MAD_ERROR_BUFLEN, and
       * sets the next_frame pointer to a non NULL value. (See
       * also the comment marked {4} bellow.)
       *
       * When this occurs, the remaining unused bytes must be
       * put back at the beginning of the buffer and taken in
       * account before refilling the buffer. This means that
       * the input buffer must be large enough to hold a whole
       * frame at the highest observable bit-rate (currently 448
       * kb/s). XXX=XXX Is 2016 bytes the size of the largest
       * frame? (448000*(1152/32000))/8
       */
      /*if(Stream.next_frame!=NULL)
         {
         Remaining=Stream.bufend-Stream.next_frame;
         memmove(InputBuffer,Stream.next_frame,Remaining);
         ReadStart=InputBuffer+Remaining;
         ReadSize=INPUT_BUFFER_SIZE-Remaining;
         }
         else
         ReadSize=INPUT_BUFFER_SIZE,
         ReadStart=InputBuffer,
         Remaining=0;
       */
      /* Fill-in the buffer. If an error occurs print a message
       * and leave the decoding loop. If the end of stream is
       * reached we also leave the loop but the return status is
       * left untouched.
       */
      //ReadSize=BstdRead(ReadStart,1,ReadSize,BstdFile);
      //printf("readsize: %d\n", ReadSize);
      //sceDisplayWaitVblankStart();
      /*if(ReadSize<=0)
         {
         //printf("read error on bit-stream (%s - %d)\n", error_to_string(errno), errno);
         //   Status=1;

         if(BstdFile->eof) {
         printf("end of input stream\n");
         sceDisplayWaitVblankStart();
         }
         //break;
         printf("Readsize was <=0 in player callback\n");
         sceDisplayWaitVblankStart();
         } */

      /* {3} When decoding the last frame of a file, it must be
       * followed by MAD_BUFFER_GUARD zero bytes if one wants to
       * decode that last frame. When the end of file is
       * detected we append that quantity of bytes at the end of
       * the available data. Note that the buffer can't overflow
       * as the guard size was allocated but not used the the
       * buffer management code. (See also the comment marked
       * {1}.)
       *
       * In a message to the mad-dev mailing list on May 29th,
       * 2001, Rob Leslie explains the guard zone as follows:
       *
       *    "The reason for MAD_BUFFER_GUARD has to do with the
       *    way decoding is performed. In Layer III, Huffman
       *    decoding may inadvertently read a few bytes beyond
       *    the end of the buffer in the case of certain invalid
       *    input. This is not detected until after the fact. To
       *    prevent this from causing problems, and also to
       *    ensure the next frame's main_data_begin pointer is
       *    always accessible, MAD requires MAD_BUFFER_GUARD
       *    (currently 8) bytes to be present in the buffer past
       *    the end of the current frame in order to decode the
       *    frame."
       */
      /*if(BstdFileEofP(BstdFile))
         {
         GuardPtr=ReadStart+ReadSize;
         memset(GuardPtr,0,MAD_BUFFER_GUARD);
         ReadSize+=MAD_BUFFER_GUARD;
         } */

      /* Pipe the new buffer content to libmad's stream decoder
       * facility.
       */
      mad_stream_buffer(&Stream, ptr, size);
      Stream.error = 0;
       }

       /* Decode the next MPEG frame. The streams is read from the
        * buffer, its constituents are break down and stored the the
        * Frame structure, ready for examination/alteration or PCM
        * synthesis. Decoding options are carried in the Frame
        * structure from the Stream structure.
        *
        * Error handling: mad_frame_decode() returns a non zero value
        * when an error occurs. The error condition can be checked in
        * the error member of the Stream structure. A mad error is
        * recoverable or fatal, the error status is checked with the
        * MAD_RECOVERABLE macro.
        *
        * {4} When a fatal error is encountered all decoding
        * activities shall be stopped, except when a MAD_ERROR_BUFLEN
        * is signaled. This condition means that the
        * mad_frame_decode() function needs more input to complete
        * its work. One shall refill the buffer and repeat the
        * mad_frame_decode() call. Some bytes may be left unused at
        * the end of the buffer if those bytes forms an incomplete
        * frame. Before refilling, the remaining bytes must be moved
        * to the beginning of the buffer and used for input for the
        * next mad_frame_decode() invocation. (See the comments
        * marked {2} earlier for more details.)
        *
        * Recoverable errors are caused by malformed bit-streams, in
        * this case one can call again mad_frame_decode() in order to
        * skip the faulty part and re-sync to the next frame.
        */
       if (mad_frame_decode(&Frame, &Stream)) {
      if (MAD_RECOVERABLE(Stream.error)) {
          /* Do not print a message if the error is a loss of
           * synchronization and this loss is due to the end of
           * stream guard bytes. (See the comments marked {3}
           * supra for more informations about guard bytes.)
           */
          if (Stream.error != MAD_ERROR_LOSTSYNC || Stream.this_frame != GuardPtr) {
         //printf("recoverable frame level error (%s)\n", MadErrorString(&Stream));
         sceDisplayWaitVblankStart();
          }
          return;   //continue;
      } else if (Stream.error == MAD_ERROR_BUFLEN) {
          eos = 1;
          return;   //continue;
      } else {
          //printf("unrecoverable frame level error (%s).\n", MadErrorString(&Stream));
          sceDisplayWaitVblankStart();
          Status = 1;
          MP3_Stop();   //break;
      }
       }

       /* The characteristics of the stream's first frame is printed
        * on stderr. The first frame is representative of the entire
        * stream.
        */
       if (FrameCount == 0)
      if (PrintFrameInfo(&Frame.header)) {
          Status = 1;
          //break;
      }

       /* Accounting. The computed frame duration is in the frame
        * header structure. It is expressed as a fixed point number
        * whole data type is mad_timer_t. It is different from the
        * samples fixed point format and unlike it, it can't directly
        * be added or subtracted. The timer module provides several
        * functions to operate on such numbers. Be careful there, as
        * some functions of libmad's timer module receive some of
        * their mad_timer_t arguments by value!
        */
       FrameCount++;
       mad_timer_add(&Timer, Frame.header.duration);

       /* Between the frame decoding and samples synthesis we can
        * perform some operations on the audio data. We do this only
        * if some processing was required. Detailed explanations are
        * given in the ApplyFilter() function.
        */
       if (DoFilter)
      ApplyFilter(&Frame);

       /* Once decoded the frame is synthesized to PCM samples. No errors
        * are reported by mad_synth_frame();
        */
       mad_synth_frame(&Synth, &Frame);

       /* Synthesized samples must be converted from libmad's fixed
        * point number to the consumer format. Here we use unsigned
        * 16 bit big endian integers on two channels. Integer samples
        * are temporarily stored in a buffer that is flushed when
        * full.
        */

       for (i = 0; i < Synth.pcm.length; i++) {
      signed short Sample;
      //printf("%d < %d\n", samplesOut, numSamples);
      if (samplesOut < numSamples) {
          //printf("I really get here\n");
          /* Left channel */
          Sample = MadFixedToSshort(Synth.pcm.samples[0][i]);
          // *(OutputPtr++)=Sample>>8;
          // *(OutputPtr++)=Sample&0xff;
          _buf[samplesOut * 2] = Sample;

          /* Right channel. If the decoded stream is monophonic then
           * the right output channel is the same as the left one.
           */
          if (MAD_NCHANNELS(&Frame.header) == 2)
         Sample = MadFixedToSshort(Synth.pcm.samples[1][i]);
          // *(OutputPtr++)=Sample>>8;
          // *(OutputPtr++)=Sample&0xff;
          //_buf[samplesOut*2]=0;//Sample;
          _buf[samplesOut * 2 + 1] = Sample;
          samplesOut++;
      } else {
          //printf("%d < %d of %d\n", samplesOut, numSamples, Synth.pcm.length);
          Sample = MadFixedToSshort(Synth.pcm.samples[0][i]);
          OutputBuffer[samplesInOutput * 2] = Sample;
          //OutputBuffer[samplesInOutput*4+1]=0;//Sample>>8;
          //OutputBuffer[samplesInOutput*4+2]=0;//Sample&0xff;
          if (MAD_NCHANNELS(&Frame.header) == 2)
         Sample = MadFixedToSshort(Synth.pcm.samples[1][i]);
          OutputBuffer[samplesInOutput * 2 + 1] = Sample;
          //OutputBuffer[samplesInOutput*4+3]=0;//Sample>>8;
          //OutputBuffer[samplesInOutput*4+4]=0;//Sample&0xff;
          samplesInOutput++;
      }

       }
   }
    } else {         //  Not Playing , so clear buffer
   {
       int count;
       for (count = 0; count < numSamples * 2; count++)
      *(_buf + count) = 0;
   }
    }
}

void MP3_Init(int channel)
{
    myChannel = channel;
    isPlaying = FALSE;
    pspAudioSetChannelCallback(myChannel, MP3Callback,0);
    /* First the structures used by libmad must be initialized. */
    mad_stream_init(&Stream);
    mad_frame_init(&Frame);
    mad_synth_init(&Synth);
    mad_timer_reset(&Timer);
    //ModPlay_Load("",data);
}


void MP3_FreeTune()
{
    /* The input file was completely read; the memory allocated by our
     * reading module must be reclaimed.
     */
    if (ptr)
   free(ptr);
    //sceIoClose(BstdFile->fd);
    //BstdFileDestroy(BstdFile);

    /* Mad is no longer used, the structures that were initialized must
     * now be cleared.
     */
    mad_synth_finish(&Synth);
    mad_frame_finish(&Frame);
    mad_stream_finish(&Stream);

    /* If the output buffer is not empty and no error occurred during
     * the last write, then flush it.
     */
    /*if(OutputPtr!=OutputBuffer && Status!=2)
       {
       size_t       BufferSize=OutputPtr-OutputBuffer;

       if(fwrite(OutputBuffer,1,BufferSize,OutputFp)!=BufferSize)
       {
       fprintf(stderr,"%s: PCM write error (%s).\n",
       ProgName,strerror(errno));
       Status=2;
       }
       } */

    /* Accounting report if no error occurred. */
    if (!Status) {
   char Buffer[80];

   /* The duration timer is converted to a human readable string
    * with the versatile, but still constrained mad_timer_string()
    * function, in a fashion not unlike strftime(). The main
    * difference is that the timer is broken into several
    * values according some of it's arguments. The units and
    * fracunits arguments specify the intended conversion to be
    * executed.
    *
    * The conversion unit (MAD_UNIT_MINUTES in our example) also
    * specify the order and kind of conversion specifications
    * that can be used in the format string.
    *
    * It is best to examine libmad's timer.c source-code for details
    * of the available units, fraction of units, their meanings,
    * the format arguments, etc.
    */
   mad_timer_string(Timer, Buffer, "%lu:%02lu.%03u", MAD_UNITS_MINUTES, MAD_UNITS_MILLISECONDS, 0);
   //printf("%lu frames decoded (%s).\n", FrameCount, Buffer);
   sceDisplayWaitVblankStart();
   sceKernelDelayThread(500000);
    }
}


void MP3_End()
{
    MP3_Stop();
    pspAudioSetChannelCallback(myChannel, 0,0);
    MP3_FreeTune();
}

//////////////////////////////////////////////////////////////////////
// Functions - Local and not public
//////////////////////////////////////////////////////////////////////

//  This is the initialiser and module loader
//  This is a general call, which loads the module from the
//  given address into the modplayer
//
//  It basically loads into an internal format, so once this function
//  has returned the buffer at 'data' will not be needed again.
int MP3_Load(char *filename)
{
    int fd;
    eos = 0;
    //psp_stats pstat;
    //sceIoGetstat(filename, &pstat);
    if ((fd = sceIoOpen(filename, PSP_O_RDONLY, 0777)) > 0) {
   //  opened file, so get size now
   size = sceIoLseek(fd, 0, PSP_SEEK_END);
   sceIoLseek(fd, 0, PSP_SEEK_SET);
   ptr = (unsigned char *) malloc(size + 8);
   memset(ptr, 0, size + 8);
   if (ptr != 0) {      // Read file in
       sceIoRead(fd, ptr, size);
   } else {
       printf("Error allocing\n");
       sceIoClose(fd);
       return 0;
   }
   // Close file
   sceIoClose(fd);
    } else {
   return 0;
    }
    //  Set volume to full ready to play
    //SetMasterVolume(64);
   //valeur modifiée normalement sur FALSE^^ mais utile si on veut pas utiliser MP3_Play^^
    isPlaying = TRUE;
    return 1;
}

// This function initialises for playing, and starts
int MP3_Play()
{
    // See if I'm already playing
    if (isPlaying)
   return TRUE;

    isPlaying = TRUE;
    return TRUE;
}

void MP3_Pause()
{
    isPlaying = !isPlaying;
}

int MP3_Stop()
{
    //stop playing
    isPlaying = FALSE;

    //clear buffer
    memset(OutputBuffer, 0, OUTPUT_BUFFER_SIZE);
    OutputPtr = (unsigned char *) OutputBuffer;

    //seek to beginning of file
    //sceIoLseek(BstdFile->fd, 0, SEEK_SET);
   
   //réinitialisation des mp3 pour faire la fonction réelle de stop^^
   mad_stream_init(&Stream);
    mad_frame_init(&Frame);
    mad_synth_init(&Synth);
    mad_timer_reset(&Timer);

    return TRUE;
}

void MP3_GetTimeString(char *dest)
{
    mad_timer_string(Timer, dest, "%02lu:%02u:%02u", MAD_UNITS_HOURS, MAD_UNITS_MILLISECONDS, 0);
}

int MP3_EndOfStream()
{
    if (eos == 1)
   return 1;
    return 0;
}


And here mp3player.h:

Code:
// mp3player.h: headers for psp mp3player code
//
// All public functions for mp3player
//
//////////////////////////////////////////////////////////////////////
#ifndef _MP3PLAYER_H_
#define _MP3PLAYER_H_

#include <mad.h>
//#include "../../codec.h"

#ifdef __cplusplus
extern "C" {
#endif

//  Function prototypes for public functions
//    void MP3setStubs(codecStubs * stubs);

//private functions
    void MP3_Init(int channel);
    int MP3_Play();
    void MP3_Pause();
    int MP3_Stop();
    void MP3_End();
    void MP3_FreeTune();
    int MP3_Load(char *filename);
    void MP3_GetTimeString(char *dest);
    int MP3_EndOfStream();

#ifdef __cplusplus
}
#endif
#endif


If Sakya read my post: can you help me??


Many thanks to everyone who help me^^
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pegasus2000



Joined: 12 Jul 2006
Posts: 160

PostPosted: Sun Apr 27, 2008 2:23 pm    Post subject: Re: MP3 mono like light mp3 Reply with quote

Code:
include <nanodesktop.h>

struct ndMediaObj_Type ndMediaObj;
int ErrRep;

int ndMain ()
{
     ndInitSystem ();

     ErrRep=ndHAL_MEDIA_LoadFile ("MyFile.Mp3", -1, &ndMediaObj, 0, 0);

    if (!ErrRep)
    {
    ndHAL_MEDIA_Play (&ndMediaObj, ND_LOCK_UNTIL_SONG_FINISH);
    ndHAL_MEDIA_UnLoad (&ndMediaObj);
    }
}
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pspflashsystem



Joined: 24 Mar 2008
Posts: 31

PostPosted: Mon Apr 28, 2008 12:26 am    Post subject: Reply with quote

Nanodesktop is very good I see what it can do: it's fantastic so thank you pegasus2000...
But I want to use the mp3player.c not nanodesktop^^
If an other person have an idea about my problem with the mp3player.c...
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pspflashsystem



Joined: 24 Mar 2008
Posts: 31

PostPosted: Mon Apr 28, 2008 3:21 am    Post subject: Reply with quote

Any idea plase??
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon Apr 28, 2008 5:56 am    Post subject: Reply with quote

Bumping threads is a sure way to make people NOT answer. Also, playing mono mp3 files is NOT a PSP issue. If you can't figure it out from existing code, you should probably check out more examples before asking about it again.
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